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Zone Doctor and FF6LE Expansion
Okay, I managed to break it twice in a row, will try to explain the best I can figure. I was using a clean headered rom, expanded to 32bit, with nothing else but this patch applied.
By "break" I mean the rom wont start. Just a glitched screen (using snes9x btw) if I load a save state it seems to go ahead and run but wont start without that. I edited one map(fairly small area) adjusted exits, saved, tested. Seemed fine. Went to another map. Added a kinda large room, saved without error, tested to get a non-starting rom(that is without using a save state). If I use a save state to get past the opening, the map changes I made are there and seem to be normal. At this point, if I reopen the LE, making no changes, and try to save I get this message:
Not enough room for tile maps. The editor stopped saving at tilemap 0x0EE
As I said, I did it twice, first with only one map, second with one map edit working and another map edit breaking it.
*Edit* Okay, forget about all that jazz(well most of it). I went back to play with it some more, and all I can come up with is it breaks the opening when you add alot of stuff to L2 on a map, and a few new exits. Least that's what it looks like. I managed to repeat the effect by dropping a bunch of random stuff in L2 (at which point there was no problem) then added two new exits to get a nonstart.
By "break" I mean the rom wont start. Just a glitched screen (using snes9x btw) if I load a save state it seems to go ahead and run but wont start without that. I edited one map(fairly small area) adjusted exits, saved, tested. Seemed fine. Went to another map. Added a kinda large room, saved without error, tested to get a non-starting rom(that is without using a save state). If I use a save state to get past the opening, the map changes I made are there and seem to be normal. At this point, if I reopen the LE, making no changes, and try to save I get this message:
Not enough room for tile maps. The editor stopped saving at tilemap 0x0EE
As I said, I did it twice, first with only one map, second with one map edit working and another map edit breaking it.
*Edit* Okay, forget about all that jazz(well most of it). I went back to play with it some more, and all I can come up with is it breaks the opening when you add alot of stuff to L2 on a map, and a few new exits. Least that's what it looks like. I managed to repeat the effect by dropping a bunch of random stuff in L2 (at which point there was no problem) then added two new exits to get a nonstart.
The only true wisdom is knowing you know nothing.
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