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Final Fantasy 6: Tensei
09-15-2014, 10:55 AM
This is cool! Will players acquire new Pray/Ravage skills through leveling, or something else (or would you prefer not to give anything away)? Or considering Ravage is being implemented by using Relics to expand on the third slot, will all the moves be given to the player at once? That would make a lot of sense for Ravage actually.
It's cool that Biggs/Wedge now have a distinguishing feature besides their names now.
Having a skill dedicated to healing (that has depth and isn't just a crutch like Health) is an interesting move. I'm curious to see how it plays out in more complicated battles.
I noticed that you're missing a "d" at the end of thousand in the dialogue before the Whelk fight.
Also, it seems strange to me that the Mega Volt that is used as punishment from the Shell is half as strong as the Mega Volt that is used unprovoked from the Head. I feel as if those should be swapped, if this fight is going to be played in a similar fashion in the final version.
It's cool that Biggs/Wedge now have a distinguishing feature besides their names now.
Having a skill dedicated to healing (that has depth and isn't just a crutch like Health) is an interesting move. I'm curious to see how it plays out in more complicated battles.
I noticed that you're missing a "d" at the end of thousand in the dialogue before the Whelk fight.
Also, it seems strange to me that the Mega Volt that is used as punishment from the Shell is half as strong as the Mega Volt that is used unprovoked from the Head. I feel as if those should be swapped, if this fight is going to be played in a similar fashion in the final version.
Moogles FTW
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