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Custom "character joins" screen

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Well I don't know what you are doing wrong but if we take Locke's intro it goes as follow, from Arvis dialogue to Locke intro text:

1) Arvis dialogue
2) Locke action queues (surprise expression)
3) music overrride (bit $1CC & $2BC)
4) Play Locke theme
5) Hide Arvis
6) Fade to black ($CAD00F)
7) Camera moving
8) Locke intro text

As you can see there is nothing there that hides Locke... Are you calling $CAD00F or are you simply fading the screen to black? This might be the problem.

Code:
CC/A693: 4B    Display dialogue message $0029, wait for button press
               OLD MAN: Took you long enough!
               How goes the robbing and plundering trade?
CC/A696: 01    Begin action queue for character $01 (Actor in stot 1), 2 bytes long (Wait until complete)
CC/A698: 1F        Do vehicle/entity graphical action $1F
CC/A699: FF        End queue
CC/A69A: 01    Begin action queue for character $01 (Actor in stot 1), 2 bytes long (Wait until complete)
CC/A69C: 01        Do vehicle/entity graphical action $01
CC/A69D: FF        End queue
CC/A69E: 01    Begin action queue for character $01 (Actor in stot 1), 2 bytes long (Wait until complete)
CC/A6A0: 1F        Do vehicle/entity graphical action $1F
CC/A6A1: FF        End queue
CC/A6A2: 01    Begin action queue for character $01 (Actor in stot 1), 2 bytes long (Wait until complete)
CC/A6A4: 01        Do vehicle/entity graphical action $01
CC/A6A5: FF        End queue
CC/A6A6: 01    Begin action queue for character $01 (Actor in stot 1), 2 bytes long (Wait until complete)
CC/A6A8: 1F        Do vehicle/entity graphical action $1F
CC/A6A9: FF        End queue
CC/A6AA: 92    Pause for 30 units
CC/A6AB: D2    Set event bit $1E80($1CC) [$1EB9, bit 4]
CC/A6AD: D4    Set event bit $1E80($2BC) [$1ED7, bit 4]
CC/A6AF: F0    Play song 13 (Locke), (high bit clear), full volume
CC/A6B1: 42    Hide object $11
CC/A6B3: 45    Refresh objects
CC/A6B4: B2    Call subroutine $CAD00F
CC/A6B8: 38    Hold screen
CC/A6B9: 30    Begin action queue for character $30 (Camera), 4 bytes long (Wait until complete)
CC/A6BB: C1        Set vehicle/entity's event speed to slow
CC/A6BC: A1        Move vehicle/entity right/down 1x1 tiles
CC/A6BD: A1        Move vehicle/entity right/down 1x1 tiles
CC/A6BE: FF        End queue
CC/A6BF: 4B    Display dialogue message $0030, wait for button press (Show text only) (At bottom of screen)
               Treasure hunter and trail-worn traveler, searching the world over for relics of the past…

By the way, I like you FF4 Golbez hack! Glad to see you're hacking FF6 now!
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Messages In This Thread
Custom "character joins" screen - by fedorajoe - 08-17-2013, 10:45 PM
RE: Custom "character joins" screen - by madsiur - 08-18-2013, 05:36 PM

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