Custom "character joins" screen - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Custom "character joins" screen (/thread-2339.html) |
Custom "character joins" screen - fedorajoe - 08-17-2013 I want to create a new "character joins" scene so that one of the existing characters can join the team at a different point in the story. It wasn't difficult to figure out how to recreate the joining scenes for the most part, except for one thing. Even after studying the existing joining scenes, I don't understand how to make the new character NOT disappear when the rest of the screen fades to black and their intro text appears. Can anyone advise me? Thanks! RE: Custom "character joins" screen - madsiur - 08-18-2013 Well I don't know what you are doing wrong but if we take Locke's intro it goes as follow, from Arvis dialogue to Locke intro text: 1) Arvis dialogue 2) Locke action queues (surprise expression) 3) music overrride (bit $1CC & $2BC) 4) Play Locke theme 5) Hide Arvis 6) Fade to black ($CAD00F) 7) Camera moving 8) Locke intro text As you can see there is nothing there that hides Locke... Are you calling $CAD00F or are you simply fading the screen to black? This might be the problem. Code: CC/A693: 4B Display dialogue message $0029, wait for button press By the way, I like you FF4 Golbez hack! Glad to see you're hacking FF6 now! |