Users browsing this thread: 1 Guest(s)
Final Fantasy I - Redux

#8
Posts: 3,970
Threads: 279
Thanks Received: 236
Thanks Given: 58
Joined: Oct 2011
Reputation: 65
Status
Tissue-aware
(03-03-2013, 02:28 PM)Ghost XIII Wrote: The problems with this is that is makes it very difficult to graduate your classes as I cannot figure out a way to keep track of which characters the player is using to change their sprites respectively.

Event commad DE load the caseword with the characters in the party. You can check with this if a certain character is in the party. Check some event dump examples in the combination with the Event Bits list to understand how this works.

(03-03-2013, 02:28 PM)Ghost XIII Wrote: The other problem with this system is that you cannot assign the properties of one character more than once without screwing up your game, so I would need to use characters 0-23 to cover all of the possible party combinations.

You can assign properties via events more than once. The moogles are actors higher than 16 but during the fight they replace characters like Celes and Edgar. The two ghosts in the ghost train become Strago and Relm and were moogles before being ghosts. :P

(03-03-2013, 02:28 PM)Ghost XIII Wrote: Is it possible to create equippable item lists for characters past Umaro?

Yes. Their starting equipment only. Check the actor editor in FF3usME.

(03-03-2013, 02:28 PM)Ghost XIII Wrote: Like if I use General Leo or the placeholding moogles as characters can I allow them to only equip certain items?

Yes and no. There is no available bit I think in the item data to allow an item to be equipped only by a character past Umaro. In fact there is only 16 characters in the game (not to mix up with an actor) and the last 2 bits of the second "equip byte" are for "imp equip" and "heavy gear". You would need to modify the purpose of those last two bits.

I hope this help.

  Find
Quote  



Messages In This Thread
Final Fantasy I - Redux - by Ghost XIII - 03-03-2013, 01:05 AM
RE: Final Fantasy I - Redux - by SSJ Rick - 03-03-2013, 01:12 AM
RE: Final Fantasy I - Redux - by kanbei as cyan - 03-03-2013, 03:28 AM
RE: Final Fantasy I - Redux - by Zeemis - 03-03-2013, 09:43 AM
RE: Final Fantasy I - Redux - by Sutebenukun - 03-03-2013, 12:23 PM
RE: Final Fantasy I - Redux - by Zeemis - 03-03-2013, 12:33 PM
RE: Final Fantasy I - Redux - by Ghost XIII - 03-03-2013, 02:28 PM
RE: Final Fantasy I - Redux - by madsiur - 03-03-2013, 03:10 PM
RE: Final Fantasy I - Redux - by Ghost XIII - 03-03-2013, 03:45 PM
RE: Final Fantasy I - Redux - by Angelo26 - 03-03-2013, 05:32 PM
RE: Final Fantasy I - Redux - by madsiur - 03-03-2013, 06:08 PM
RE: Final Fantasy I - Redux - by Angelo26 - 03-03-2013, 09:26 PM
RE: Final Fantasy I - Redux - by Zeemis - 03-03-2013, 07:55 PM
RE: Final Fantasy I - Redux - by Ghost XIII - 03-03-2013, 10:55 PM
RE: Final Fantasy I - Redux - by madsiur - 03-17-2013, 11:59 PM
RE: Final Fantasy I - Redux - by Ghost XIII - 03-23-2013, 06:40 PM
RE: Final Fantasy I - Redux - by kanbei as cyan - 04-04-2013, 09:07 PM
RE: Final Fantasy I - Redux - by Ghost XIII - 05-21-2013, 04:05 AM
RE: Final Fantasy I - Redux - by ribbits - 05-22-2013, 04:13 PM
RE: Final Fantasy I - Redux - by JCE3000GT - 05-24-2013, 08:51 PM
RE: Final Fantasy I - Redux - by Gi Nattak - 05-28-2013, 03:46 PM
RE: Final Fantasy I - Redux - by Ghost XIII - 05-28-2013, 11:00 PM
RE: Final Fantasy I - Redux - by the_randomizer - 06-01-2013, 12:37 AM
RE: Final Fantasy I - Redux - by Scorcher - 12-15-2013, 05:34 AM
RE: Final Fantasy I - Redux - by Ghost XIII - 12-17-2013, 01:05 AM
RE: Final Fantasy I - Redux - by omega99 - 09-27-2014, 04:38 AM
RE: Final Fantasy I - Redux - by Ghost XIII - 09-29-2014, 02:28 PM
RE: Final Fantasy I - Redux - by Scorcher - 03-24-2015, 01:17 AM
RE: Final Fantasy I - Redux - by MysticLord - 01-31-2019, 03:00 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite