Final Fantasy VI: The Redemption "Translation"
#9
(10-14-2011, 10:57 PM)UnknownVirus Wrote: Oh, and about my goals:
- Use long spell names + class names (I used Angelo's patch for this).
It's nice that my patch is receiving some love Tongue

(10-14-2011, 10:57 PM)UnknownVirus Wrote: Now, I was working on a ROM patched with Angelo's long spell name fix (which it requires a clean ROM), then editing with FFusME and WindHex (for the long spell names) and I tested the graphic fix patches I found (FF6 logo by Yazoo and original graphics by Terii Senshi), but the enemy graphics glitched out badly. I tried patching the other way around, but everything disappeared once I applied the long spell name IPS. Maybe there's another way to change both things without one conflicting with another. For now I'll keep working in the script.
I suggest applying all other patches to your ROM first, make sure everything works OK, and then do all the changes that you need. Apply my patch at almost the end of your project. The patch will remove the header from your rom, which might result in problems when using usME or when applying other patches to the game.

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Messages In This Thread
RE: Final Fantasy VI: The Redemption "Translation" - by Angelo26 - 10-15-2011, 12:15 AM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-18-2011, 07:14 PM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-16-2011, 10:22 PM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 10-19-2011, 12:07 AM
RE: Final Fantasy VI: The Redemption "Translation" - by Maël - 01-06-2012, 10:08 PM
RE: Final Fantasy VI: The Redemption "Translation" - by flamemasterelan - 06-05-2012, 12:00 AM

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