Renaming the spells via hex editing
#9
(08-20-2011, 08:34 AM)Angelo26 Wrote:
(08-20-2011, 06:04 AM)Lebowski Wrote: The Menu displays the "new" names I put into a large blank space, it's just the screen won't show more than 7 characters for each spell name.

I can take a couple screens if I'm not making myself clear (I'm not even a native english speaker, please bear with my poor grasp of the language =P). Also, I'll check the patch, but I'd like to learn how to solve it by myself.

Thanks again for your help.

I see what the problem is now. BTW, your english is very clear and understandable :p

take a look at the line of code below: (did you change this?)

Code:
C3/4FB5:   A00700      LDY #$0007   (spell letter length)
C3/5052:   A2929E      LDX #$9E92   (position of spell progress)

At C3/4FB5, change the 07 (in my case, I changed it to 09). You need to also move the spell progress to the right. It will become messy later on if you don't change it. At C3/5052, change the 92.

Hope that helps. If not, come back and I'll be glad to help again.

I changed the "spell letter length" value from 07 to 0A. What exactly does the "position of spell progress" value? Since I increased the first number by four, my wild guess would be to change the 92 to 96? (Turns out this, by itself, didn't work at all)

Thank you very much for your help.
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Messages In This Thread
RE: Renaming the spells via hex editing - by Lebowski - 08-19-2011, 07:57 PM
RE: Renaming the spells via hex editing - by Lebowski - 08-20-2011, 06:04 AM
RE: Renaming the spells via hex editing - by Lebowski - 08-20-2011, 08:42 AM
RE: Renaming the spells via hex editing - by Lebowski - 08-20-2011, 09:32 AM
RE: Renaming the spells via hex editing - by Lebowski - 08-20-2011, 02:32 PM

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