Portraits in Dialog Boxes (Notes)
#4
Boy, zeemis, you sure have your hands full working on many projects at the same time, and you've started to learn assembly as well. I like you,
you're not intimidated to work on assembly at all :p

Initial idea on this: The code you found for it is for the display of portraits in the menu. Where's the code that displays the text in dialogue through the whole game? Maybe find that code, and insert a command there that makes you jump to the address C3/7003?
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Messages In This Thread
Portraits in Dialog Boxes (Notes) - by Zeemis - 03-04-2011, 07:38 PM
RE: Portraits in Dialog Boxes (Notes) - by Lijj - 03-04-2011, 09:50 PM
RE: Portraits in Dialog Boxes (Notes) - by Zeemis - 03-04-2011, 10:48 PM
RE: Portraits in Dialog Boxes (Notes) - by Angelo26 - 03-04-2011, 11:08 PM
RE: Portraits in Dialog Boxes (Notes) - by Zeemis - 03-04-2011, 11:12 PM
RE: Portraits in Dialog Boxes (Notes) - by Zeemis - 03-11-2011, 01:41 AM
RE: Portraits in Dialog Boxes (Notes) - by Zeemis - 03-11-2011, 05:54 PM
RE: Portraits in Dialog Boxes (Notes) - by Zeemis - 11-28-2011, 02:18 AM
RE: Portraits in Dialog Boxes (Notes) - by yic17 - 09-30-2012, 02:59 PM

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