Possible solution to the sap death bug
#17
C-Dude: reading that patch's code, i am utterly failing to grasp why it should make any difference whatsoever -- unless there was a monster whose counterattack script pointer was some very high value (e.g. E000h), most likely in a hack/expansion.  do you know where this was originally posted?

thanks; no rush.  on xKas, are you using a non-Windows OS or something?

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Bropedio: ah, glad to have clarity on the origins of that.  so it's the discrepancy with $B1 and $33FE checking we discussed earlier in the thread.  while i agree it's odd and does provide a loophole, i'm not quite convinced it's a bug.  that is, i'm on the fence enough to defer to Square and preserve existing behavior.  i provide some of my reasoning in Item #4 of this post:
https://www.ff6hacking.com/forums/thread...l#pid39449

am interested in your thoughts on those reasons.
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RE: Possible solution to the sap death bug - by assassin - 01-22-2021, 05:26 PM

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