NPC Sprite Sheet Expansion (m06 version)
#1
This project is still in progress so please post any thoughts you have on the subject.

This improvement patch expands NPC sprite sheets so they include a full PC set of sprites. This allows for assigning any sprite sheet to a character and use all poses of NPCs in events.

IPS Link: https://github.com/mogue/FF6-SpriteSheet...er/FF6.ips

Code:
https://github.com/mogue/FF6-SpriteSheetExpansion
(you only need the IPS file, code should serve as documntation, warning: still work in progress)

The patch requires an expanded FF6 ROM to be used with.

Thanks to B-Run and Catone.
Sprites are thanks to: Poco Loco, Zozma, JamesWhite, Astaroth, FF Fanatic, sapprentice, FEOK and LoneRedMage

!HELP WANTED!
The following sprites are still missing and I would really like a complete sprite sheet for all NPCs. So please feel free to sprite them and frame in Owzer's Mansion if you want to help.

Code:
$17 Old Man / Gungho
$18 Man / Duane
$27 Little Girl
$2C Esper Elder
$2D Yura
$33 Wolf Monster
$36 Sailor / Shopkeeper
$3F Ramuh

History reference:
This fix was originally attempted by Edrin (B-Run) in 2014: https://www.ff6hacking.com/forums/showth...p?tid=2329
Later Catone extended the idea with fixes for battle in 2015: https://www.ff6hacking.com/forums/thread-2837.html
I'm writing this in 2017 and have fixed menu issues (using Novalia Spirit's c3 disassembly). Hopefully this will complete the improvement to a single patch.

In Progress:
Save menu has incorrect palettes upon entering. (fixes when the cursor is moved)

Happy Hacking!
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NPC Sprite Sheet Expansion (m06 version) - by m06 - 12-04-2017, 01:27 AM

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