NPC Sprite Sheet Expansion (m06 version) - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Dragons' Den (https://www.ff6hacking.com/forums/forum-13.html) +--- Thread: NPC Sprite Sheet Expansion (m06 version) (/thread-3580.html) Pages:
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NPC Sprite Sheet Expansion (m06 version) - m06 - 12-04-2017 This project is still in progress so please post any thoughts you have on the subject. This improvement patch expands NPC sprite sheets so they include a full PC set of sprites. This allows for assigning any sprite sheet to a character and use all poses of NPCs in events. IPS Link: https://github.com/mogue/FF6-SpriteSheetExpansion/raw/master/FF6.ips Code: https://github.com/mogue/FF6-SpriteSheetExpansion (you only need the IPS file, code should serve as documntation, warning: still work in progress) The patch requires an expanded FF6 ROM to be used with. Thanks to B-Run and Catone. Sprites are thanks to: Poco Loco, Zozma, JamesWhite, Astaroth, FF Fanatic, sapprentice, FEOK and LoneRedMage !HELP WANTED! The following sprites are still missing and I would really like a complete sprite sheet for all NPCs. So please feel free to sprite them and frame in Owzer's Mansion if you want to help. Code: $17 Old Man / Gungho History reference: This fix was originally attempted by Edrin (B-Run) in 2014: https://www.ff6hacking.com/forums/showthread.php?tid=2329 Later Catone extended the idea with fixes for battle in 2015: https://www.ff6hacking.com/forums/thread-2837.html I'm writing this in 2017 and have fixed menu issues (using Novalia Spirit's c3 disassembly). Hopefully this will complete the improvement to a single patch. In Progress: Save menu has incorrect palettes upon entering. (fixes when the cursor is moved) Happy Hacking! RE: NPC Sprite Sheet Expansion (m06 version) - SSJ Rick - 12-04-2017 hey if by wolf monster you mean lone wolf, I have a full sheet of him floating around somewhere, it should be up on the site though, if not I can look for it RE: NPC Sprite Sheet Expansion (m06 version) - m06 - 12-05-2017 (12-04-2017, 03:33 AM)Poco Loco Wrote: hey if by wolf monster you mean lone wolf, I have a full sheet of him floating around somewhere, it should be up on the site though, if not I can look for it I included your Lone Wolf sprite Poco, and thank you again for all your amazing sprites. http://2-dimensions.com/wp-content/uploads/2014/10/final-fantasy-vi-042.png This is the "Wolf Monster" I think. RE: NPC Sprite Sheet Expansion (m06 version) - SSJ Rick - 12-05-2017 naw man anytime, I'm happy to help and that big ol lug is the behemoth (it was used for the behemoth fights anyway so I call it that lol) but unfortunately that was one of the handful of npc's I didn't work on I might do some fixes on some of my old sheets since I've improved quite a lot since those days lol RE: NPC Sprite Sheet Expansion (m06 version) - Gi Nattak - 12-05-2017 That is the generic beast sprite, which walks upright and sports a nice set of armor, both of which changes the moment it enters a battle. RE: NPC Sprite Sheet Expansion (m06 version) - Zozma - 12-05-2017 everyone still alive? lol RE: NPC Sprite Sheet Expansion (m06 version) - Gi Nattak - 12-05-2017 Hey there Zozma, good to see ya back around these parts! RE: NPC Sprite Sheet Expansion (m06 version) - Zozma - 12-05-2017 its been a long time, whats new? RE: NPC Sprite Sheet Expansion (m06 version) - Gi Nattak - 12-05-2017 It has! Ah much more of the same things, some new hacks, updates to others, projects. Though the spriting front has been quite inactive as of late, in terms of new sprites making it to the forum that is. Still quite an alive and active community, though! We got a Discord channel set up which is where we mostly hang out, but the forum still gets love and stays updated. RE: NPC Sprite Sheet Expansion (m06 version) - Zozma - 12-05-2017 well that hack that allows the last 4 colors to be used made a difference to me i remember |