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24 bit monster HP patch

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Sorry to be a hassle. But does this patch work with 1.0, 1.1 or both? I know the ROM must be headered (mine is a 1.0 headered). But when I hex edit the Guard at 0FD150 to 01, the guard still has just 40 HP and dies with 1 fire beam attack.

Also will expanding my ROM effect this in any way? I have expanded it to 28-bit. Just wondering why it's having issues. Thanks!

I've included the code below as well. I will note that these did all appear as FF as noted earlier. I don't expect this had anything to do with this issue though.
[Image: HexFF6.png]
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Messages In This Thread
24 bit monster HP patch - by madsiur - 02-19-2012, 04:13 PM
RE: 24 bit monster HP patch - by kefkaroth - 02-20-2012, 12:24 AM
RE: 24 bit monster HP patch - by madsiur - 02-20-2012, 12:40 AM
RE: 24 bit monster HP patch - by Angelo26 - 02-20-2012, 01:08 AM
RE: 24 bit monster HP patch - by xeblon - 07-22-2013, 03:11 AM
RE: 24 bit monster HP patch - by madsiur - 07-22-2013, 05:27 PM
RE: 24 bit monster HP patch - by ExiaTreason - 10-22-2017, 01:38 PM
RE: 24 bit monster HP patch - by GrayShadows - 10-22-2017, 03:15 PM
RE: 24 bit monster HP patch - by ExiaTreason - 10-22-2017, 03:21 PM
RE: 24 bit monster HP patch - by ExiaTreason - 10-24-2017, 04:17 PM
RE: 24 bit monster HP patch - by Gi Nattak - 10-24-2017, 04:44 PM
RE: 24 bit monster HP patch - by ExiaTreason - 10-24-2017, 08:13 PM
RE: 24 bit monster HP patch - by seibaby - 10-25-2017, 10:41 AM

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