More detail on Tint Background event commands (50h and 51h)
#1
the first parameter byte (and the only for Command 50h) has been regarded as the color desired, with Lockirby2 estimating Bit 6 as a reversal, and giving some sample color arguments.

it turns out there's more to it, with multiple flags and sub-commands within the parameter byte.  and not all of them make sense or seem useful.  here's what i've found (it was done purely by studying the code; i have yet to test any of it), and some observations that resulted:

http://assassin17.brinkster.net/forum-po...d-C0-2.txt

comments and questions welcome.
Reply


Messages In This Thread
More detail on Tint Background event commands (50h and 51h) - by assassin - 09-21-2017, 08:42 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Multiple use "Morph" Commands Catone 3 2,890 08-20-2022, 09:23 AM
Last Post: Seifer
  Gogo select more commands? xDaygo 12 10,696 05-06-2020, 06:50 PM
Last Post: PowerPanda
  ZoneDoctor WoR Desert battle background CzarMalboro 14 10,746 07-27-2019, 09:33 PM
Last Post: CzarMalboro
  Creating seal commands (Paid job) hoshinmoon 3 3,325 01-20-2019, 09:38 PM
Last Post: madsiur
  FF6 Battle Background Palette Helper madsiur 8 9,297 07-04-2018, 07:18 PM
Last Post: Odbarc
  Battle Background Offsets SSJ Rick 22 27,860 07-23-2016, 06:05 PM
Last Post: Rydel
  2 Jump Commands Cyprus 0 1,901 05-07-2016, 10:13 AM
Last Post: Cyprus
  customize FA battle AI commands Tenkarider 6 7,454 05-05-2016, 11:56 PM
Last Post: Imzogelmo
  Making two different Jump commands Cyprus 4 5,309 10-26-2015, 02:44 AM
Last Post: Synchysi
  Battle Background sleepydude 15 15,354 06-24-2015, 04:10 PM
Last Post: Tenkarider

Forum Jump:


Users browsing this thread: 1 Guest(s)