Users browsing this thread: 1 Guest(s)
ZoneDoctor WoR Desert battle background

#1
Posts: 93
Threads: 21
Thanks Received: 2
Thanks Given: 9
Joined: Oct 2017
Reputation: 0
Status
None
Whenever I edit the battle background, none of the editors (especially Zone Doctor) do not display the WoR Desert background as an option. In the WoR, it is still listed as the WoB?  Is there a hex address I need to edit to get this background? I am working on a hack that uses the WoR color palette with the backgrounds to match the setting in the WoB. Keep in mind, I am not asking for an edit in the tile set.
  Find
Quote  

#2
Posts: 3,647
Threads: 266
Thanks Received: 692
Thanks Given: 283
Joined: Oct 2011
Reputation: 60
Status
Faith
It is background $2F. If you want to have it on a map, you have to edit manually location properties. They are located at $ED8F00. To get to the right byte, do map ID * 33 + 2 + $ED8F00.

I'm not sure if you're asking how to put the WOR desert palette on the WOB desert background. If so, you have to edit the Battle Background Data at $E70000. Battle background $2F use palette $34. WOB deset is background $02. The right offset should be $E70011. Replace this byte by $B4 since the $80 flag is for wavy effect.
  Find
Quote  

#3
Posts: 288
Threads: 34
Thanks Received: 105
Thanks Given: 69
Joined: Feb 2017
Reputation: 19
Status
None
I was just working on a disassembly for this. The two battle background in question are:

Address / Hex Value / Index # / Description
E7/000C / 18 1D FF 0B 0B 8B / $02 / Desert, WoB
E7/011A / 18 1D FF 0B 0B B4 / $2F / Desert, WoR

To give the WoB deser the right palette, just edit E7/0011 from "8B" to "B4". All the tilesets and tile arrangements are the same.


Projects:
Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.
  Find
Quote  

#4
Posts: 93
Threads: 21
Thanks Received: 2
Thanks Given: 9
Joined: Oct 2017
Reputation: 0
Status
None
I am sorry, but it has been a while since I have done hex editing.  I tried looking up the address, but could not find it.
  Find
Quote  

#5
Posts: 288
Threads: 34
Thanks Received: 105
Thanks Given: 69
Joined: Feb 2017
Reputation: 19
Status
None
In a hex program, the addresses are a bit different. C=0, D=1, E=2, and F=3. Also, if you're using a headered rom, you will need to add 200 to each address. So the conversion is:

E7/000C = 27020C
E7/011A = 27031A


Projects:
Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.
  Find
Quote  

#6
Posts: 93
Threads: 21
Thanks Received: 2
Thanks Given: 9
Joined: Oct 2017
Reputation: 0
Status
None
I went to the address you told me to go to, and it had a different value listed.  the addresses you listed are for unheadered right? anyway madsiur, on an unheadered rom, where is the battle background's address range?
  Find
Quote  

#7
Posts: 3,647
Threads: 266
Thanks Received: 692
Thanks Given: 283
Joined: Oct 2011
Reputation: 60
Status
Faith
I posted all the info in my first post. Did you look at the link? The byte you need to change is at $270011 (no header) like PowerPanda said.
  Find
Quote  

#8
Posts: 93
Threads: 21
Thanks Received: 2
Thanks Given: 9
Joined: Oct 2017
Reputation: 0
Status
None
Do I need another program to edit this or can I use a basic hex editor that Zone Doctor has?
  Find
Quote  

#9
Posts: 3,647
Threads: 266
Thanks Received: 692
Thanks Given: 283
Joined: Oct 2011
Reputation: 60
Status
Faith
I would use a hex editor like HxD. I have never used Zone Doctor's one..
  Find
Quote  

#10
Posts: 93
Threads: 21
Thanks Received: 2
Thanks Given: 9
Joined: Oct 2017
Reputation: 0
Status
None
(10-27-2017, 12:52 PM)PowerPanda Wrote: I was just working on a disassembly for this. The two battle background in question are:

Address  /  Hex Value  /  Index #  /  Description
E7/000C  /  18 1D FF 0B 0B 8B  /  $02  /  Desert, WoB
E7/011A  /  18 1D FF 0B 0B B4  /  $2F  /  Desert, WoR

To give the WoB deser the right palette, just edit E7/0011 from "8B" to "B4". All the tilesets and tile arrangements are the same.

Update: I just found it. Thank you.

Panda, do you know where the address is for the WoR sky battle background?
  Find
Quote  



Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite