Final Fantasy VI: Ray of Light
#4
(04-03-2017, 10:34 PM)Timbo Wrote:
(04-03-2017, 09:50 PM)Lockirby2 Wrote: The party targeted Joker Doom spell is removed... what about the one that targets the enemies?  It will be broken if unchanged.

Is it that easy to hit 777 with unrigged slots?

If you pause buffer it becomes pretty easy.  Even if you aren't willing to pause buffer, it's doable enough that a player could cheese any boss they aren't a fan of if they are good at timing, which is weird in an FF6 hack.
Confused Moogles FTW
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Messages In This Thread
Final Fantasy VI: Ray of Light - by Timbo - 04-03-2017, 03:07 AM
RE: Final Fantasy VI: Ray of Light - by Lockirby2 - 04-03-2017, 09:50 PM
RE: Final Fantasy VI: Ray of Light - by Timbo - 04-03-2017, 10:34 PM
RE: Final Fantasy VI: Ray of Light - by Lockirby2 - 04-03-2017, 11:21 PM
RE: Final Fantasy VI: Ray of Light - by Timbo - 04-04-2017, 03:19 PM
RE: Final Fantasy VI: Ray of Light - by Timbo - 01-17-2018, 11:12 AM

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