[Patch] Granular Damage Modification
#2
Yep, as I said, I thought this is how the designers *should* have done it. I hate to see a whole byte wasted for a true/false flag... But yet, there it is. And to have that byte actually skip 8 individual steps-- it almost screams for a flexibility mod. So thanks, seibaby, and kudos for the code implementation.

As for what to do with it, I still have no idea really, but it would be a great thing to incorporate into a deep hack project. If you don't mind, I think I'll add the functionality into my as-yet-unnamed compilation patch, along with 24-bit HP for monsters, bugfix selection, and other such amenities.
I appreciate the prayers and good wishes. Those who don't know, I was diagnosed with stage 4 melanoma in 2019, and I have done well with the treatment, but eventually treatments stop working and you change.  I recently had a seizure at work, now I am healing but not able to work or really do much at all. The focus is just to get better. Again, thanks for the support and if I can help you I will.  I've forgotten more about this game than most people should ever learn, lol.
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Messages In This Thread
[Patch] Granular Damage Modification - by seibaby - 02-05-2017, 06:42 PM
RE: [Patch] Granular Damage Modification - by Imzogelmo - 02-05-2017, 08:16 PM

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