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10,000+ Damage Patch
giangurgolo over at MNROGAR's Den released a new patch recently that lets you exceed the damage cap of 9999 damage. Check it out.
http://mnrogar.slickproductions.org/phpB...it=offsets
http://mnrogar.slickproductions.org/phpB...it=offsets
03-03-2011, 09:37 AM
yea I posted a video link a while back when I saw this :p
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
It really seems to hate the megapatch. ;_;
We are born, live, die and then do the same thing over again.
03-03-2011, 05:53 PM
This megapatch piques my curiosity, lol
Any linkies? I would like to check what addresses is the mega patch overwriting.
Any linkies? I would like to check what addresses is the mega patch overwriting.
03-03-2011, 05:59 PM
The "megapatch" I'm referring to is the improvement patch you know so well. =D
We are born, live, die and then do the same thing over again.
03-22-2012, 07:59 PM
Is it possible to make this for spacific weapons only?
03-24-2012, 07:46 PM
(03-22-2012, 07:59 PM)Royaken Vendeta Wrote: Is it possible to make this for spacific weapons only?
Possible but not as easy as it sounds. You can check the changes that the author made to the code in the changes.txt file available with the patch. There should be a way to make this patch effective on a branching if only certain weapons are equipped, but I don't have the time to look into that and I don't know if the solution I propose is feasible or if it require more extensive hacking.
04-16-2012, 12:13 PM
nice i was about to try and make one myself so you saved me a ton of work

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