08-11-2016, 07:53 AM
I think the bytes you can change in FF3usME are just pointers to animation scripts. To change the actual animations you would have to rewrite the actual scripts. A character stepping forward is part of an attack's animation script.
I think all the animation scripts, their structure, and commands was just recently documented. Check the wiki.
I think all the animation scripts, their structure, and commands was just recently documented. Check the wiki.