Tentative Runic -> SwdMagic patch
#25
Is it possible to make the custom characters "S-ie-g-fr-ie-d", putting them in usME, then removing the bytes that call for the name selection screen to avoid the trouble? Then, if <Ax00> (assuming 00 = Siegfried) doesn't work, you can just remove every instance of "<Ax00>" and putting "Siegfried" instead...though I wonder if if <Ax00> doesn't work, it's probably not gonna work either with "Siegfried gained a level"...
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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Messages In This Thread
Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-23-2016, 02:29 PM
RE: Tentative Runic -> SwdMagic patch - by B-Run - 05-23-2016, 09:18 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-26-2016, 03:51 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 04:19 AM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 05:30 PM
RE: Tentative Runic -> SwdMagic patch - by Kugawattan - 05-27-2016, 05:57 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 06:23 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 07:46 PM

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