Tentative Runic -> SwdMagic patch
#22
I'll ditch the multi-letter approach for now, and try what Angelo did for the extended spell names like Thundara, etc. He moved the names to C2 and used some free space at C3. Ofc he also expanded the rom to 32Mbits, but all I need is enough room for one name.

I used the free space at C3/F0A3 to write the word Siegfried. I also found this in the C3 disassembly:

Draw name of character onscreen at 16-bit Y
C3/34CF:        201935         JSR $3519
C3/34D2:        A20600         LDX #$0006     (length of character name)

So I changed

C3/34D2:         A20600           LDX #$0006
to
C3/34D2:         A20900           LDX #$0009

Since "Siegfried" has 9 letters.

I also found

C3/662E:        E00600     CPX #$0006     (check all 6 letters of character name)
which I changed to
C3/662E:         E00900            CPX #$0009

And finally

C3/DF92:        E00600       CPX #$0006     (have we done 6 letters yet?)
to
C3/DF92          E00900            CPX #$0009


I still can't find the actual pointer so I can assign it the new offset for Siegfried's name. I loaded the Ff3battl.tbl and did a text search for char names, found them all grouped together, starting at 04/78C0 (unheadered rom). But what bank is that? There isn't a C4 bank, is there? And the D4 disassembly has no such offset.
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Messages In This Thread
Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-23-2016, 02:29 PM
RE: Tentative Runic -> SwdMagic patch - by B-Run - 05-23-2016, 09:18 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-26-2016, 03:51 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 04:19 AM
RE: Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-27-2016, 04:50 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 05:30 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 06:23 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 07:46 PM

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