Having the option to use Vigor in some spells
#48
That was a sneaky bug. It was caused by prematurely setting 16-bit memory before calling the magical damage code. This can cause the carry flag to be wrongfully set sometimes, resulting in skipping the quadrupling of Battle Power/Spell Power that gets added to damage. This is normally only skipped by Items, Runic and other "special" forms of damage/healing that do damage exactly equal to Spell Power.

You may have noticed that the difference in damage was exactly Battle Power * 3. That's what clued me in to the bug. Smile

It's fixed now and I updated the code in my post.
Reply


Messages In This Thread
RE: Having the option to use Vigor in some spells - by seibaby - 05-08-2016, 12:10 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Add learning new spells doofenH 11 9,027 02-13-2020, 08:02 PM
Last Post: C-Dude
  Espers: 1 set of spells KnightDude 7 6,870 07-10-2016, 10:14 AM
Last Post: KnightDude
  A few questions regarding spells XFER 5 6,282 04-08-2014, 07:47 PM
Last Post: Cyprus

Forum Jump:


Users browsing this thread: 1 Guest(s)