No part of my patch is compatible with Ultimate damage fix. If you removed it, there are a few other possible reasons:
1. Your ROM has a header and the line "header" in the .asm is commented out
2. The free space used by my patch is taken by one of your patches.
Open up your ROM in a hex editor and navigate to $C2A65A (HiROM) and check out if there's a string of FF FF that's long enough to fit my patch. Then change the offset labeled "change this to free space" to that address.
3. You're using other patches that conflict with my patch. Use a hex editor to do a file comparison between your ROM and a vanilla ROM, and get a list of offsets that are changed. Then cross-reference those with the ones in my patch.
Edit: or, a quicker way is to create an .ips file of my patch, and then use a tool called Patch Conflict Finder by mblock129.
If you've corrupted your ROM, you can still salvage the edits you've made by dumping the data with a hex editor like Windhex32. Check the ROM map on this site and find the range of offsets you need to dump for, eg. the item data or monster data. Then you can just insert those into a fresh ROM using your editor. I only use Windhex32 but most editors should have an option to insert binary data from a dump. HP Growth can be exported and imported with FF3usME.
1. Your ROM has a header and the line "header" in the .asm is commented out
2. The free space used by my patch is taken by one of your patches.
Open up your ROM in a hex editor and navigate to $C2A65A (HiROM) and check out if there's a string of FF FF that's long enough to fit my patch. Then change the offset labeled "change this to free space" to that address.
3. You're using other patches that conflict with my patch. Use a hex editor to do a file comparison between your ROM and a vanilla ROM, and get a list of offsets that are changed. Then cross-reference those with the ones in my patch.
Edit: or, a quicker way is to create an .ips file of my patch, and then use a tool called Patch Conflict Finder by mblock129.
If you've corrupted your ROM, you can still salvage the edits you've made by dumping the data with a hex editor like Windhex32. Check the ROM map on this site and find the range of offsets you need to dump for, eg. the item data or monster data. Then you can just insert those into a fresh ROM using your editor. I only use Windhex32 but most editors should have an option to insert binary data from a dump. HP Growth can be exported and imported with FF3usME.