Hmm, boy... I'm really not sure how to start here so I'm gonna just dive in and ask some questions as well to clarify.
So instead of Edgar being sited down in his throne staring forward, he would instead be standing up and talking with...his warrior? Who is this warrior, the Chancellor you mean? Or is it another NPC of some kind that has more poses than just standing/walking? The Chancellor I know has an unused surprised pose so I'm going to assume you are talking about him. His surprised action I'm pretty sure is going to be $2C, which is the special pose for some of the NPCs. I'm sure you must know about this thread but just in case:
https://www.ff6hacking.com/forums/showth...nt+hacking
It has all the poses cataloged.
So when you said you already added a character to talk to Edgar, does this mean you placed a new NPC on the map then? Probably a NPC #6? If so, then he would be controlled in the event for instance doing the shocked pose by calling him like 16 82 2C FF (npc #6, 2 bytes long, wait until complete, special NPC action shocked pose, end action) But, I'm not sure how much you know already about event editing, or what the problem you're having is exactly enough for me to simply lend help instead from writing the event out in whole.
Do you have enough space for this change, or did you call a subroutine/jump somewhere already?
Anyway I'd need to know what NPC you used or are using for the 'warrior', because there's already a Chancellor NPC you could load on that map, so maybe you did just that...not sure. You're gonna have to be a bit more specific on what problem you're having and/or show a video of the issue in order for me to lend direct assistance and see what needs to be done, it'll help greatly help anyways. I understand what you want to do for the event, but I'm not sure what part you're not understanding and having trouble with exactly, and how far you are with the event already. Basically you need to call the correct NPC ID for that warrior and have him do his shocked action, and then do an action queue for him to leave, and then become hidden/erased using either a memory bit for the NPC and calling an event bit at the tail-end of the event, or utilizing the entrance event in order to keep him hidden off the map with a check of that bit. Obviously you already know this, what you want to do, but then again I must ask what problem you are having executing it lol. So yeah, more details please first!
So instead of Edgar being sited down in his throne staring forward, he would instead be standing up and talking with...his warrior? Who is this warrior, the Chancellor you mean? Or is it another NPC of some kind that has more poses than just standing/walking? The Chancellor I know has an unused surprised pose so I'm going to assume you are talking about him. His surprised action I'm pretty sure is going to be $2C, which is the special pose for some of the NPCs. I'm sure you must know about this thread but just in case:
https://www.ff6hacking.com/forums/showth...nt+hacking
It has all the poses cataloged.
So when you said you already added a character to talk to Edgar, does this mean you placed a new NPC on the map then? Probably a NPC #6? If so, then he would be controlled in the event for instance doing the shocked pose by calling him like 16 82 2C FF (npc #6, 2 bytes long, wait until complete, special NPC action shocked pose, end action) But, I'm not sure how much you know already about event editing, or what the problem you're having is exactly enough for me to simply lend help instead from writing the event out in whole.
Do you have enough space for this change, or did you call a subroutine/jump somewhere already?
Anyway I'd need to know what NPC you used or are using for the 'warrior', because there's already a Chancellor NPC you could load on that map, so maybe you did just that...not sure. You're gonna have to be a bit more specific on what problem you're having and/or show a video of the issue in order for me to lend direct assistance and see what needs to be done, it'll help greatly help anyways. I understand what you want to do for the event, but I'm not sure what part you're not understanding and having trouble with exactly, and how far you are with the event already. Basically you need to call the correct NPC ID for that warrior and have him do his shocked action, and then do an action queue for him to leave, and then become hidden/erased using either a memory bit for the NPC and calling an event bit at the tail-end of the event, or utilizing the entrance event in order to keep him hidden off the map with a check of that bit. Obviously you already know this, what you want to do, but then again I must ask what problem you are having executing it lol. So yeah, more details please first!
We are born, live, die and then do the same thing over again.