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All bugs list and fix?
08-05-2015, 07:20 PM
Except Novalia's website, which is unreachable, i tracked down all bugs which interested me in the links you provided me, still missing some patch: (assuming someone already created them)
- X-Zone striking a monster causes it to disappear (problems with life 3)
- Tempest/Dragon Horn bug (if windslash connects, character disappear in the sky)
- Black Atma Weapon bug
- mimic on joker doom
- enemy roulette cancellation
- imp with runic or vanish
- Second Charm makes first charmer's spell useless
- Death, Petrify, and Zombie lose permanent status beginning battle, but not
immunity
- Imped Ragers keep automatic movement, but not anything else
- Imp... or not an Imp?: Part 2 (monster becomes imp but graphic won't change)
- X-type instant death revives instant death-immune undead
- Condemned does kill flying undead monsters
- Have a dead/zombie party and not get Annihilated (someone hit by sneeze)
- if monster dies while jumping, you won't get xp, gp, drops
- Specials against party members that use a block animation result in formation error
- Spell counters become omni-counters until another spell is used (AI cmd FC 02)
- Item counters become omni-counters until another item is used (AI cmd FC 03)
PS: those 2 bugs are extremely important to fix!!!
- Invisible stepping stones (the ones you use to jump in phoenix cave)
- Celes doesn't learn Muddle from level averaging
- bug drop if dead monster is not in one of the slots of a swapped formation
There's one last bug, but i wanted to ask you if this one isn't the bug that FF3usME fixes as soon as you open the monster list... am i right?
- mag roader script bug
- X-Zone striking a monster causes it to disappear (problems with life 3)
- Tempest/Dragon Horn bug (if windslash connects, character disappear in the sky)
- Black Atma Weapon bug
- mimic on joker doom
- enemy roulette cancellation
- imp with runic or vanish
- Second Charm makes first charmer's spell useless
- Death, Petrify, and Zombie lose permanent status beginning battle, but not
immunity
- Imped Ragers keep automatic movement, but not anything else
- Imp... or not an Imp?: Part 2 (monster becomes imp but graphic won't change)
- X-type instant death revives instant death-immune undead
- Condemned does kill flying undead monsters
- Have a dead/zombie party and not get Annihilated (someone hit by sneeze)
- if monster dies while jumping, you won't get xp, gp, drops
- Specials against party members that use a block animation result in formation error
- Spell counters become omni-counters until another spell is used (AI cmd FC 02)
- Item counters become omni-counters until another item is used (AI cmd FC 03)
PS: those 2 bugs are extremely important to fix!!!
- Invisible stepping stones (the ones you use to jump in phoenix cave)
- Celes doesn't learn Muddle from level averaging
- bug drop if dead monster is not in one of the slots of a swapped formation
There's one last bug, but i wanted to ask you if this one isn't the bug that FF3usME fixes as soon as you open the monster list... am i right?
- mag roader script bug
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