When you realize that C = 0, D = 1, E = 2 and so on, you don't need hiRom offsets anymore. I can understand that new modders prefer Windhex, but a veteran modder should prioritize rapidity and functionality. Same goes for writing code, you can be more at easy with editing code with a hex editor when you begin, but when you discover how an assembler works, it's hard to go back to the first option.
Hex Editor with SNES HiRom
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