Hex Editor with SNES HiRom
#6
When you realize that C = 0, D = 1, E = 2 and so on, you don't need hiRom offsets anymore. I can understand that new modders prefer Windhex, but a veteran modder should prioritize rapidity and functionality. Same goes for writing code, you can be more at easy with editing code with a hex editor when you begin, but when you discover how an assembler works, it's hard to go back to the first option.
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Messages In This Thread
Hex Editor with SNES HiRom - by justincreedon - 06-08-2015, 11:12 AM
RE: Hex Editor with SNES HiRom - by madsiur - 06-08-2015, 04:15 PM
RE: Hex Editor with SNES HiRom - by Gi Nattak - 06-09-2015, 02:36 AM
RE: Hex Editor with SNES HiRom - by Catone - 06-09-2015, 05:07 AM
RE: Hex Editor with SNES HiRom - by justincreedon - 06-09-2015, 08:23 PM
RE: Hex Editor with SNES HiRom - by madsiur - 06-10-2015, 12:36 PM
RE: Hex Editor with SNES HiRom - by Catone - 06-10-2015, 12:55 PM
RE: Hex Editor with SNES HiRom - by Tenkarider - 06-10-2015, 01:42 PM
RE: Hex Editor with SNES HiRom - by madsiur - 06-10-2015, 01:58 PM
RE: Hex Editor with SNES HiRom - by justincreedon - 06-10-2015, 07:49 PM
RE: Hex Editor with SNES HiRom - by madsiur - 06-11-2015, 06:41 PM
RE: Hex Editor with SNES HiRom - by Tenkarider - 06-12-2015, 09:19 AM
RE: Hex Editor with SNES HiRom - by madsiur - 06-12-2015, 11:34 AM
RE: Hex Editor with SNES HiRom - by Tenkarider - 06-12-2015, 06:40 PM
RE: Hex Editor with SNES HiRom - by madsiur - 06-13-2015, 10:50 AM

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