05-30-2015, 03:22 AM
No thread hijacking intended here, but I do want to ask a related question: Is it possible to alter Health so that (without changing the base power, targeting, or that it's a curing command) it will ignore Reflect as well as not do split damage (er, healing, I suppose), without being forced to alter the Cure 2 spell as well? (Reason being, since in my hack, I want to make Health available on a non-guest character, meaning it'll be around for a lot more of the game than in base, but it just looks wrong to me, seeing Health getting reflected and reverting to an obvious Cure 2 spell, heh. And well, I just think that, since it's arguably not a spell, at least aesthetically or whatever, anyway, it shouldn't necessarily be subject to the same rules as spells. (Meaning if I don't want it to be Reflectable or do split damage/healing, then it shouldn't, heh.) I know almost nothing about hex editing, but I do have a friend helping me beta test (as well as contribute ideas to) my hack that can do some hex editing, so I can at least ask him help there, should that be necessary.