Thank you, Gi Nattak.
It turns out I actually did have the latest stable version of the patch, along with a readme and supplementary files, in a compressed archive.
About the more advanced version I was working on: I agree those additions would be good, and I was at least 75% done with them. It would be a shame to let that work go to waste. Like I said: I cannot make any promises, but I will try to regain my lost momentum and complete what I started. I'm not sure when that will happen, but I do want to do it.
But, for now, I want to just make the 1.0 version available. I can replace it with the 2.0 version, if that version is completed.
Remind me again how I officially submit a patch to this site? I don't seem to be able to directly post to the "IPS Patches" forum. How do I create a post there, and how do I have the files moved to this server?
Here is a link to the zip file that contains the IPS patches and other files:
http://www.bwass.org/bucket/expandedpalettes-1-0.zip
Here is how I would like the post to look, beginning with these screen shots at the top:
~~~~~~~
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
This is a hack intended for those who are themselves creating ROM hacks. For those who are not themselves hacking the FF3/FF6 game, this patch will be of no interest. In fact, it will probably be difficult for non-ROM hackers to even understand what this patch does.
Specifically, this patch is intended for those who are creating or using new, custom sprites for new or altered playable characters. It allows the use of colors that, for strange technical reasons, were in the past not usable by any character who would participate in battle.
The included screen shots show the game's characters with altered colors. These characters are not using new or altered palettes. Each sprite is still using its original 16-color palette. However, these sprites are now using colors within that palette that previously were unusable. For instance, the pink color of Locke's shirt: in an unaltered ROM, if one tried to change Locke's clothing to this color by altering his sprite, his new sprite would not show up correctly in battle. It would show up with random, glitched colors. This patch allows these colors to show up correctly in battle, as pictured.
In essence, this patch expands the number of colors you can use for PCs, which gives you greater freedom in creating custom PC sprites.
Although this patch is easy to use in principle, the precise details of what it does and how it works are complicated, and are explained in greater detail in the readme file.
Wow, my submission was approved like instantly when I submitted it to romhacking.net. Are you on the staff there Gi? Or someone else who reads this forum? My much less complicated Dragon Warrior III bug fix patch took a day to receive approval, but this very complicated patch was approved literally within minutes.
It turns out I actually did have the latest stable version of the patch, along with a readme and supplementary files, in a compressed archive.
About the more advanced version I was working on: I agree those additions would be good, and I was at least 75% done with them. It would be a shame to let that work go to waste. Like I said: I cannot make any promises, but I will try to regain my lost momentum and complete what I started. I'm not sure when that will happen, but I do want to do it.
But, for now, I want to just make the 1.0 version available. I can replace it with the 2.0 version, if that version is completed.
Remind me again how I officially submit a patch to this site? I don't seem to be able to directly post to the "IPS Patches" forum. How do I create a post there, and how do I have the files moved to this server?
Here is a link to the zip file that contains the IPS patches and other files:
http://www.bwass.org/bucket/expandedpalettes-1-0.zip
Here is how I would like the post to look, beginning with these screen shots at the top:
~~~~~~~
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
![[Image: imgshk.png]](https://www.ff6hacking.com/misc/imgshk.png)
This is a hack intended for those who are themselves creating ROM hacks. For those who are not themselves hacking the FF3/FF6 game, this patch will be of no interest. In fact, it will probably be difficult for non-ROM hackers to even understand what this patch does.
Specifically, this patch is intended for those who are creating or using new, custom sprites for new or altered playable characters. It allows the use of colors that, for strange technical reasons, were in the past not usable by any character who would participate in battle.
The included screen shots show the game's characters with altered colors. These characters are not using new or altered palettes. Each sprite is still using its original 16-color palette. However, these sprites are now using colors within that palette that previously were unusable. For instance, the pink color of Locke's shirt: in an unaltered ROM, if one tried to change Locke's clothing to this color by altering his sprite, his new sprite would not show up correctly in battle. It would show up with random, glitched colors. This patch allows these colors to show up correctly in battle, as pictured.
In essence, this patch expands the number of colors you can use for PCs, which gives you greater freedom in creating custom PC sprites.
Although this patch is easy to use in principle, the precise details of what it does and how it works are complicated, and are explained in greater detail in the readme file.
Wow, my submission was approved like instantly when I submitted it to romhacking.net. Are you on the staff there Gi? Or someone else who reads this forum? My much less complicated Dragon Warrior III bug fix patch took a day to receive approval, but this very complicated patch was approved literally within minutes.