Users browsing this thread: 1 Guest(s)
Reverse actors HP MP progression

#8
Posts: 290
Threads: 3
Thanks Received: 40
Thanks Given: 1
Joined: Apr 2012
Reputation: 9
Status
None
This is assembly hacking, so you'd need a hex editor. Hex Workshop is fantastic, but isn't free. My favorite free hex editor is HxD.

At C2/618F, you'll see 75, which is the hex code for the ADC (add with carry) instruction. To change that to SBC (subtract with carry), just change the 75 to F5.

The values I was referring to are the character's current max HP and the amount to increase it by at level up. These get added together at the location I specified and saved as the character's new max HP.


GET A SILK BAG FROM THE GRAVEYARD DUCK TO LIVE LONGER.

Brave New World
  Find
Quote  



Messages In This Thread
Reverse actors HP MP progression - by Tenkarider - 06-12-2014, 07:43 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-12-2014, 07:54 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-12-2014, 09:16 AM
RE: Reverse actors HP MP progression - by Synchysi - 06-12-2014, 02:59 PM
RE: Reverse actors HP MP progression - by Cyprus - 06-12-2014, 03:28 PM
RE: Reverse actors HP MP progression - by B-Run - 06-13-2014, 07:20 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-13-2014, 10:41 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-13-2014, 04:43 PM
RE: Reverse actors HP MP progression - by madsiur - 06-14-2014, 06:42 PM
RE: Reverse actors HP MP progression - by madsiur - 06-14-2014, 07:47 PM
RE: Reverse actors HP MP progression - by B-Run - 06-16-2014, 07:19 AM
RE: Reverse actors HP MP progression - by B-Run - 06-17-2014, 03:16 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite