Let's see if I have understood you correctly this time... you want to have the correct palette in tlp for an object without changing it manually, color by color, isn't it?
You can load the palettes easily, Tile Layer reads savestates too. Just make a savestate on zsnes, being the object you are importing on screen, and then load it in the program.
You can load the palettes easily, Tile Layer reads savestates too. Just make a savestate on zsnes, being the object you are importing on screen, and then load it in the program.
![[Image: SvEf6Yh.png]](http://i.imgur.com/SvEf6Yh.png)