09-30-2013, 12:52 PM
@Lockirby: Lol, well if theres something i can explain, just ask 
When i write a status ailment and then a percentage, it means that the attack should inflict the status ailment X percent of time. For example, Siren first ability would inflict silence 25% of the time. Also, when i wrote "Start with" and then a buff, it meant that she would automatically gain that buff when she fuse.
@Edrin: I think it would be better that she doesnt have fusion with the mainstream element ( fire, ice, bolt) cause if the player want to do one of those element, he just have to use his normal magic. Plus, all other character in the game have access to those element.
To those that have hacking knowledge, are there things you guys apprehend to be hard to do?
Heres a revised esper list:
[spoiler]
Esper: Siren
Role: Balanced
Elemental Weakness:Strong Water, Weak Ice
Abilities:
-Physical 1 Enemy, Silence 25%
-Water All enemies
-?
Esper: Kirin
Role: Healer
Elemental Weakness: Strong Holy, Weak Poison
Abilities:
-Holy 1 enemy
-Regen all allies (Kirin Esper attack)
-Cure all allies
Esper: Golem
Role: Buffer
Elemental: Strong Earth, Weak Water
Abilities:
-Start with Protect
-Earth 1 Enemy
-Protect + Shell 1 Ally
-Golem esper buff (Golem Esper attack)
Esper: Shoat
Role: Damage Dealer
Elemental: Strong Poison, Weak Holy
Abilities:
-Phys 1 enemy, Death 25%
-PoisonElemental All enemy
-Quatr?
- Counter attack ?
Esper: Palidor
Role: Damage Dealer
Elemental: Strong wind, Weak Thunder
Abilities:
-Start with float
-WindElemental all enemy
-Jump?
-Haste All ally
Esper: Fenrir
Role: Balanced
Elemental:
Abilities:
-Gain True knight buff
-Phys All enemy
-Image all Ally
-StrongPhys 1 Enemy, Unblockable
Esper: Tritoch
Role: Elemental Damage Dealer
Elemental: Strong Fire,Ice, Thunder
Abilities:
-Wild Magic( Cast Fire3,Ice3,Bolt3 or flare?)
- Tri-Dazer look alike aka Fire,Ice,Bolt Elemental on All enemy, Unblockable
[/spoiler]

When i write a status ailment and then a percentage, it means that the attack should inflict the status ailment X percent of time. For example, Siren first ability would inflict silence 25% of the time. Also, when i wrote "Start with" and then a buff, it meant that she would automatically gain that buff when she fuse.
@Edrin: I think it would be better that she doesnt have fusion with the mainstream element ( fire, ice, bolt) cause if the player want to do one of those element, he just have to use his normal magic. Plus, all other character in the game have access to those element.
To those that have hacking knowledge, are there things you guys apprehend to be hard to do?
Heres a revised esper list:
[spoiler]
Esper: Siren
Role: Balanced
Elemental Weakness:Strong Water, Weak Ice
Abilities:
-Physical 1 Enemy, Silence 25%
-Water All enemies
-?
Esper: Kirin
Role: Healer
Elemental Weakness: Strong Holy, Weak Poison
Abilities:
-Holy 1 enemy
-Regen all allies (Kirin Esper attack)
-Cure all allies
Esper: Golem
Role: Buffer
Elemental: Strong Earth, Weak Water
Abilities:
-Start with Protect
-Earth 1 Enemy
-Protect + Shell 1 Ally
-Golem esper buff (Golem Esper attack)
Esper: Shoat
Role: Damage Dealer
Elemental: Strong Poison, Weak Holy
Abilities:
-Phys 1 enemy, Death 25%
-PoisonElemental All enemy
-Quatr?
- Counter attack ?
Esper: Palidor
Role: Damage Dealer
Elemental: Strong wind, Weak Thunder
Abilities:
-Start with float
-WindElemental all enemy
-Jump?
-Haste All ally
Esper: Fenrir
Role: Balanced
Elemental:
Abilities:
-Gain True knight buff
-Phys All enemy
-Image all Ally
-StrongPhys 1 Enemy, Unblockable
Esper: Tritoch
Role: Elemental Damage Dealer
Elemental: Strong Fire,Ice, Thunder
Abilities:
-Wild Magic( Cast Fire3,Ice3,Bolt3 or flare?)
- Tri-Dazer look alike aka Fire,Ice,Bolt Elemental on All enemy, Unblockable
[/spoiler]
![[Image: rrj.gif]](http://imageshack.us/a/img132/2449/rrj.gif)