Lightning Strike Animation
#2
It's probably a battle event command (2 bytes) used in battle events only. You could study this perticular battle event to figure out what it is. If you're planning to apply these 2 bytes to a regular animation, I don't think it will work or give the expected result.

This battle event starts at D0/C838.
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Messages In This Thread
Lightning Strike Animation - by Fenrir - 08-24-2013, 10:45 AM
RE: Lightning Strike Animation - by madsiur - 08-24-2013, 11:30 AM
RE: Lightning Strike Animation - by Fenrir - 08-26-2013, 10:57 AM
RE: Lightning Strike Animation - by Synchysi - 08-26-2013, 05:50 PM

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