Users browsing this thread: 1 Guest(s)
Custom "character joins" screen
08-18-2013, 05:36 PM
Well I don't know what you are doing wrong but if we take Locke's intro it goes as follow, from Arvis dialogue to Locke intro text:
1) Arvis dialogue
2) Locke action queues (surprise expression)
3) music overrride (bit $1CC & $2BC)
4) Play Locke theme
5) Hide Arvis
6) Fade to black ($CAD00F)
7) Camera moving
8) Locke intro text
As you can see there is nothing there that hides Locke... Are you calling $CAD00F or are you simply fading the screen to black? This might be the problem.
By the way, I like you FF4 Golbez hack! Glad to see you're hacking FF6 now!
1) Arvis dialogue
2) Locke action queues (surprise expression)
3) music overrride (bit $1CC & $2BC)
4) Play Locke theme
5) Hide Arvis
6) Fade to black ($CAD00F)
7) Camera moving
8) Locke intro text
As you can see there is nothing there that hides Locke... Are you calling $CAD00F or are you simply fading the screen to black? This might be the problem.
Code:
CC/A693: 4B Display dialogue message $0029, wait for button press
OLD MAN: Took you long enough!
How goes the robbing and plundering trade?
CC/A696: 01 Begin action queue for character $01 (Actor in stot 1), 2 bytes long (Wait until complete)
CC/A698: 1F Do vehicle/entity graphical action $1F
CC/A699: FF End queue
CC/A69A: 01 Begin action queue for character $01 (Actor in stot 1), 2 bytes long (Wait until complete)
CC/A69C: 01 Do vehicle/entity graphical action $01
CC/A69D: FF End queue
CC/A69E: 01 Begin action queue for character $01 (Actor in stot 1), 2 bytes long (Wait until complete)
CC/A6A0: 1F Do vehicle/entity graphical action $1F
CC/A6A1: FF End queue
CC/A6A2: 01 Begin action queue for character $01 (Actor in stot 1), 2 bytes long (Wait until complete)
CC/A6A4: 01 Do vehicle/entity graphical action $01
CC/A6A5: FF End queue
CC/A6A6: 01 Begin action queue for character $01 (Actor in stot 1), 2 bytes long (Wait until complete)
CC/A6A8: 1F Do vehicle/entity graphical action $1F
CC/A6A9: FF End queue
CC/A6AA: 92 Pause for 30 units
CC/A6AB: D2 Set event bit $1E80($1CC) [$1EB9, bit 4]
CC/A6AD: D4 Set event bit $1E80($2BC) [$1ED7, bit 4]
CC/A6AF: F0 Play song 13 (Locke), (high bit clear), full volume
CC/A6B1: 42 Hide object $11
CC/A6B3: 45 Refresh objects
CC/A6B4: B2 Call subroutine $CAD00F
CC/A6B8: 38 Hold screen
CC/A6B9: 30 Begin action queue for character $30 (Camera), 4 bytes long (Wait until complete)
CC/A6BB: C1 Set vehicle/entity's event speed to slow
CC/A6BC: A1 Move vehicle/entity right/down 1x1 tiles
CC/A6BD: A1 Move vehicle/entity right/down 1x1 tiles
CC/A6BE: FF End queue
CC/A6BF: 4B Display dialogue message $0030, wait for button press (Show text only) (At bottom of screen)
Treasure hunter and trail-worn traveler, searching the world over for relics of the past…
By the way, I like you FF4 Golbez hack! Glad to see you're hacking FF6 now!
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)