ZONE DOCTOR - FF6 Editor v3.18.4 (formerly FF6LE) *EVENT EDITING SUPPORT*
#9
Upon trying to save (again with my hack):

"Could not save all SOLIDITY SETS. Stopped saving at solidity set #42"

Thing is, I am getting this even when not making any changes at all.

This error causes my overworld mini-map to vanish all together, or something is causing my mini-map to vanish upon saving. Could be more damage too, but I just noticed that here.
This issue is not present for me in your other level editor, I'm not sure why it would do it here unless this program compresses/decompresses everything differently.

When trying to close the application after this error, I get an error of "accessing data at 813355839 in 4194816 byte array." This occurs right before the decompressing tile maps when closing down.

ZONEDOCTOR, Version=3.18.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Exception of type 'System.Exception' was thrown.
at ZONEDOCTOR.Bits.GetByteArray(Byte[] data, Int32 offset, Int32 size)
at ZONEDOCTOR.Model.get_GraphicSets()
at ZONEDOCTOR.Locations.Locations_FormClosing(Object sender, FormClosingEventArgs e)

**************Recent Event History**************
MouseDown "saveToolStripMenuItem" | X:10,Y:10 | Form "Editor" | 7/22/2013 3:52:21 PM
MouseDown "save" | X:13,Y:8 | Form "Locations" | 7/22/2013 3:49:47 PM | Element = {000} World of Balance, World Map
MouseDown "openLocations" | X:42,Y:15 | Form "Editor" | 7/22/2013 3:48:38 PM
MouseDown "loadRom" | X:45,Y:12 | Form "Editor" | 7/22/2013 3:48:31 PM
MouseDown "loadRom" | X:26,Y:10 | Form "Editor" | 7/22/2013 3:48:19 PM
LOADED ZONE DOCTOR APPLICATION | 7/22/2013 3:48:15 PM
MouseDown "saveToolStripMenuItem" | X:4,Y:10 | Form "Editor" | 7/22/2013 3:42:45 PM
MouseDown "save" | X:12,Y:15 | Form "Locations" | 7/22/2013 3:42:01 PM | Element = {000} World of Balance, World Map
MouseDown "save" | X:15,Y:9 | Form "Locations" | 7/22/2013 3:40:49 PM | Element = {000} World of Balance, World Map
MouseDown "openLocations" | X:37,Y:11 | Form "Editor" | 7/22/2013 3:39:35 PM

Sadly for me it's looking like I will not be able to use this tool at all with my current project, if I'm not able to view the NPC's, events, or save.
We are born, live, die and then do the same thing over again.
Reply


Messages In This Thread
RE: ZONE DOCTOR - FF6 Editor v3.18.0 BETA (formerly FF6LE) *EVENT EDITING SUPPORT* - by Gi Nattak - 07-22-2013, 07:12 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Zone Doctor and FF6LE Expansion madsiur 66 70,616 07-24-2025, 12:39 PM
Last Post: madsiur
  X-Zone -> Runic Softlock Fix C-Dude 1 2,126 03-18-2023, 05:30 PM
Last Post: madsiur
  FF6LE sprite pointer locations Catone 0 1,253 08-06-2022, 09:16 PM
Last Post: Catone
  FF6LE & SNEStuff expanding doofenH 9 7,535 05-27-2021, 12:12 AM
Last Post: doofenH
  Event Editing, Help A Noob Plz~ Alby4t5 21 11,905 08-21-2020, 03:39 PM
Last Post: Alby4t5
  Event editing: Invisible NPC like in Narshe? Gestahl 9 7,739 02-26-2020, 05:12 PM
Last Post: Gestahl
  In-Game sprite editor - editing Catone 4 4,258 01-23-2020, 11:59 AM
Last Post: Catone
  Zone Eater's Objects help doofenH 4 3,626 01-10-2020, 10:50 AM
Last Post: doofenH
  FF6LE tile editing CzarMalboro 0 1,473 08-25-2019, 06:33 AM
Last Post: CzarMalboro
  zone doctor vs. LE Rogue CzarMalboro 20 18,812 08-16-2019, 09:34 PM
Last Post: CzarMalboro

Forum Jump:


Users browsing this thread: 1 Guest(s)