A question about the <D> delay command
#6
It's not that simple. You might notice that the space used in the dialogue bank is not byte for byte. This is because, to save space, the text as printed is stored in two-character "chunks" (for lack of a better term). Any odd behavior of the text as printed is likely related to that.

Again, the point is moot since any problems with delay tags can be easily resolved by using them <D>like so.
Reply


Messages In This Thread
RE: A question about the <D> delay command - by BTB - 06-27-2013, 02:19 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Question: Changing a Battle Command to a single spell Morendo 11 9,105 04-23-2020, 04:53 PM
Last Post: Morendo
  Delay before special attacks Kroda 8 9,852 11-21-2013, 02:17 PM
Last Post: madsiur
  Battle command pointers and general question Catone 14 17,529 04-04-2013, 04:40 PM
Last Post: madsiur

Forum Jump:


Users browsing this thread: