A question about the <D> delay command
#5
Through a quick experiment, I found out why it sometimes happens and sometimes doesn't. The odd letters are good, and the even letters will always be cut off.
Do you think it would be possible for someone to go into the ASM relating to how the text is printed, and fix this? I don't have any experience with that kind of thing, but it should be possible, and I know that several other bugfixes for the game exist.

EDIT: Never mind, I came up with my own solution!
I took one of the unused letters (the little tornado symbol) and edited the width in FF3USME's GFX editor to be 0 pixels long.
Then I just type that in before every <D> command, and boom! No cutoff.
Reply


Messages In This Thread
RE: A question about the <D> delay command - by vince94 - 06-27-2013, 07:39 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Question: Changing a Battle Command to a single spell Morendo 11 9,109 04-23-2020, 04:53 PM
Last Post: Morendo
  Delay before special attacks Kroda 8 9,854 11-21-2013, 02:17 PM
Last Post: madsiur
  Battle command pointers and general question Catone 14 17,535 04-04-2013, 04:40 PM
Last Post: madsiur

Forum Jump:


Users browsing this thread: 1 Guest(s)