FFVII Limit Breaks, Submarine, Materia, etc
#6
haha man Im rly sorry to disappoint its about the first game i came across that has no debug function discovered =( Though Finding a"button to activate" should be pretty easy.

1: Search the whole memory. then press a button that is unused on the worldmap and has a function somewhere else in the game and search the memory again. Then narrow it down to what happens in the memory when this button is pressed.
2: write down the relevant code lines
3: Repeat while being in airship
4: Create an exit from Wob to wor and vice versa and doo the same thing. Search before entering it. Then enter it, and then seach for changed values. Repeat until itzs narrowed down.
5: Combine the relevant lines correctly and you have your code.

This will take 2 hours tops, as narrowing such generic things can be tedious and combining too, but Its 100% doable with this way.

And then just force players to use the code when playing your mod and It should work just fine.

Hope this helps (it wont if you knew how to find codes before).

Cheers and sorry anyway, John.

*edit* if you dont know about code finding and something i said is unclear just pm me and ill explain further. If i had enough time I would find it for you because I am 100% positive that such a code is easily findable, Right now I just dont have the time. If this topic is still of matter by the beginning of january, Ill find the code for you.
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RE: FFVII Limit Breaks, Submarine, Materia, etc - by manakaiser - 12-17-2012, 04:12 PM

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