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30,000 damage patch and 24 bit monsters HP patch conflict
04-18-2012, 06:36 PM
(04-18-2012, 03:32 PM)Poco Loco Wrote: looks like madsiur is gonna be a new admin pretty soon lol
Hey! Hey! This is not a thread to spread rumors, although I find this one pretty interesting. It would be a honor but with responsibilities as well. I'm really dedicated to modifying and understanding FFVI and I only try to share the tiny bit I know about it.
By the way, the 32k damage patch does interfere with other patches that use some free space in C0 such as these ones:
Code:
+-----------------------------------------------------------+
| Offsets bytes Name Author |
|-----------------------------------------------------------|
|C0D674-C0D688 21 Not Scary Enough Imzogelmo |
|C0D674-C0D68C 25 FF3dashB Master ZED |
|C0D674-C0D68C 25 FF3dashC Master ZED |
|C0D660-C0D685 38 To Joker Doom (1.0) Lenophis |
+-----------------------------------------------------------+
Source: Imzogelmo's Patch Allocation document
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