30,000 damage patch and 24 bit monsters HP patch conflict
#4
(04-18-2012, 03:32 PM)Poco Loco Wrote: looks like madsiur is gonna be a new admin pretty soon lol

Hey! Hey! This is not a thread to spread rumors, although I find this one pretty interesting. It would be a honor but with responsibilities as well. I'm really dedicated to modifying and understanding FFVI and I only try to share the tiny bit I know about it.

By the way, the 32k damage patch does interfere with other patches that use some free space in C0 such as these ones:

Code:
+-----------------------------------------------------------+
| Offsets       bytes     Name                Author        |
|-----------------------------------------------------------|
|C0D674-C0D688   21    Not Scary Enough     Imzogelmo       |
|C0D674-C0D68C   25    FF3dashB             Master ZED      |
|C0D674-C0D68C   25    FF3dashC             Master ZED      |
|C0D660-C0D685   38    To Joker Doom (1.0)  Lenophis        |
+-----------------------------------------------------------+

Source: Imzogelmo's Patch Allocation document
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Messages In This Thread
RE: 30,000 damage patch and 24 bit monsters HP patch conflict - by madsiur - 04-18-2012, 06:36 PM

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