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FF3usME Version 6.7.0

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(03-13-2012, 03:32 PM)kefkaroth Wrote: the only thing that will make this current editor better for the next version is if they can perfectly patch a 24 bit to override the 65535 limit to hp,mp,exp and gp. then we can make tougher bosses or even a whole new game and not have to worry about the patch or the guide anymore.

The editor let you save time and it's helpful to edit basic stuff. It EDIT stuff, it shouldn't perform complex ASM hacks like capping to 3 bytes everything that is 2 bytes like HP, MP, EXP and GP. Plus these kind of work require to hack the menus and the display routines to display properly everything you mentioned. It would also implies to balance everything in the game to he new maximums. As an example, a 3 digit max spell cost would be pretty obsolete if your character has a max MP of 16 million. As for tougher bosses, a clever Monster AI script lets you make the most challenging monsters. You don't need billions of HP, just how to use the script commands properly. But yeah, 24 bit monster HP is nice too.

Finally, where would be the fun in hacking if the editor would do everything for you? Where would be the fun and challenge in spriting if the sprite editor was drawing the sprites for you?
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Messages In This Thread
FF3usME Version 6.7.0 - by NeoBahamut - 10-07-2010, 05:50 PM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-08-2010, 05:49 AM
RE: FF3usME Version 6.7.0 - by Fire Storm - 10-08-2010, 07:06 AM
RE: FF3usME Version 6.7.0 - by Yuke311 - 10-08-2010, 08:02 AM
RE: FF3usME Version 6.7.0 - by NeoBahamut - 10-08-2010, 06:14 PM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-08-2010, 08:29 PM
RE: FF3usME Version 6.7.0 - by NeoBahamut - 10-08-2010, 08:57 PM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-08-2010, 10:45 PM
RE: FF3usME Version 6.7.0 - by Micki Chiba - 10-09-2010, 12:28 AM
RE: FF3usME Version 6.7.0 - by NeoBahamut - 10-09-2010, 01:04 PM
RE: FF3usME Version 6.7.0 - by Micki Chiba - 10-09-2010, 01:39 PM
RE: FF3usME Version 6.7.0 - by Yuke311 - 10-09-2010, 01:07 PM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-09-2010, 01:10 PM
RE: FF3usME Version 6.7.0 - by NeoBahamut - 10-09-2010, 01:31 PM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-09-2010, 02:03 PM
RE: FF3usME Version 6.7.0 - by Micki Chiba - 10-09-2010, 02:17 PM
RE: FF3usME Version 6.7.0 - by NeoBahamut - 10-09-2010, 02:40 PM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-09-2010, 03:12 PM
RE: FF3usME Version 6.7.0 - by Yuke311 - 10-10-2010, 10:05 AM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-10-2010, 03:31 PM
RE: FF3usME Version 6.7.0 - by Yuke311 - 10-11-2010, 07:50 AM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-11-2010, 08:35 AM
RE: FF3usME Version 6.7.0 - by Yuke311 - 10-11-2010, 08:38 AM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-11-2010, 09:02 AM
RE: FF3usME Version 6.7.0 - by Yuke311 - 10-11-2010, 09:14 AM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-11-2010, 09:26 AM
RE: FF3usME Version 6.7.0 - by Yuke311 - 10-11-2010, 09:28 AM
RE: FF3usME Version 6.7.0 - by SSJ Rick - 10-11-2010, 09:33 AM
RE: FF3usME Version 6.7.0 - by Yuke311 - 10-11-2010, 09:40 AM
RE: FF3usME Version 6.7.0 - by CrumpledMedal - 03-13-2012, 03:21 PM
RE: FF3usME Version 6.7.0 - by kefkaroth - 03-13-2012, 03:32 PM
RE: FF3usME Version 6.7.0 - by madsiur - 03-13-2012, 10:44 PM
RE: FF3usME Version 6.7.0 - by Angelo26 - 03-13-2012, 09:25 PM
RE: FF3usME Version 6.7.0 - by Binarynova - 04-09-2012, 12:11 AM
RE: FF3usME Version 6.7.0 - by madsiur - 04-09-2012, 01:02 AM
RE: FF3usME Version 6.7.0 - by Binarynova - 04-09-2012, 04:01 PM
RE: FF3usME Version 6.7.0 - by madsiur - 04-09-2012, 04:23 PM
RE: FF3usME Version 6.7.0 - by D-FireX - 04-19-2012, 11:23 PM

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