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Pony Fantasy VI Remake

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All was going well. Then, I'll let this speak for itself.

The battles in the intro looked perfectly fine.

EDIT - Found threads that explain the reason. I'm just wondering if there's a fix beyond reducing the number of enemies.

[Image: Playthrough%202_00000_zpsb0lxvklp.png]
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Trust me, you don't want to know the second way...  Hold on


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
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DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
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Oh well, one enemy encounter isn't a big deal.

EDIT - Actually made it work, changed the encounters so the third fight against the two Armors replaces that fight, and the third fight is against Mega Armor. So you kinda sort have a miniboss (it's still an easy battle over in two rounds, given you have Magitek Armor).
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How can I edit the sailing ship that appears on the overworld map?
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You mean the path or the sprite?


Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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The sprite. Mine is a green and red mass of pixels, definitely needs to be recolored.
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If it's not editable in usME it is probably a compressed graphic, like a spell, or the flying Esper Terra in Zozo. Check out Madsiur's YYCHR tutorials.


Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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Goodie. I'll have a look, and see if maybe Rydel knows it on his end, hopefully he won't mind. Wish me luck.
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(04-27-2016, 12:33 PM)DrakeyC Wrote: Wish me luck.

Good luck!
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The boat is compressed graphics ($2FCFB9-$2FDC4B unheadered ROM). You decompress the whole block, edit with YY-CHR and recompress after. I made a small video tutorial about this but with the shield example.
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