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Pony Fantasy VI Remake

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Okay, getting into this again, for enemies. In terms of AI script I'm not doing much for existing monsters, just giving them better abilities. Most of my balance work is on increasing stats.

The biggest challenge for me is doing my custom boss. It's going to be fought in the Art Gallery, and initially appears as a Shadow that cannot be harmed - once a curative spell or item is cast on it, the boss changes into another form where it is vulnerable, and then fights for a bit before changing back. That all said, I'm planning to cobble together an AI script from Chadarnook (for the changing) and the Guardian (invincibility) The concern I have is that I see Hex is involved, and that worries me. Is there a tutorial for writing monster AI scripts somewhere?

Additionally, I looked and saw several tutorials with different ways of doing it - monsters with more than 65535 HP. What is the best way to do it?
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usME makes working with AI a bit easier, but you'll still need a cheat sheet since it's kind of halfassed. Use this for assistance. It should be fairly straightfoward with the explanations given.
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Wonderful, thank you! Is there a limit to how large and complex an AI script can be?
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Unless you expand your ROM, you're likely going to have to nix other enemies' AI. It's tight on space, since it was compiled for what they had written and no more.
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Crap. :/ Okay then, if I expand the Rom, how do I move the AI script to a more roomy location? I'm using the WoB Umaro (271) and Colossus (310) for my bonus boss.

I may also need to do it for the Eight Dragons.
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FF3usME already has functions installed for that particular expansion. It'll move the existing script to the end of the new expanded space (bank $FE if I recall, $FF is reserved for something else I believe?). You may want to consider the other expansions it offers as well.

Should be a button labeled "Expand ROM" right on the main program page for usME. Once it expands the rom, you select "Manage Expanded ROM" and follow the instructions beyond that.

Note that in my rom the map expansion seems to interfere with the dialogue expansion. No idea why or if it's something I did at some point long ago. Might want to test though.
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No problem then, don't need the dialogue expansion. So I just expand the rom and I can write the AI script without worrying about it interfering with other stuff?
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As long as you don't move anything else in bank $FE, yes.
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Excellent, thanks.
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Okay, a few things to cover.

http://pastebin.com/YDhtjbWv - pastebin for my bonus boss, his last revival with the red glow and death isn't working.

And finally, general creative question - to boost difficulty, I'm giving most enemies a defensive boost of 30-50 points each. Is that too much or too little? I don't want the game to be *too* hard.
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