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do you know people what would be cool in general? making some asm to NPC flags so that if one certain flag is set(which i'll call mirror flag) then the NPC appears when the related event bit is clear, instead of when it's set.
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Have you tried setting it to 1E9B using a hex editor instead?
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I don't know how to via Hex, actually.
My next step, if we can't get the event bit right for the NPC, is to put an event to trigger at the entrance of the room, where if the event bit is set, the NPC is created. A more complex and easily screwed up solution, though, so I'd prefer to just try and get the simple way done instead.
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@Rydel: the 2 highest bits of the 3rd byte are used in that way... but what about the other 6 bits? are they unused? actually the real question is if there is any unused bit among those 8 bytes used for NPCs...?
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09-14-2016, 07:04 AM
(This post was last modified: 09-14-2016, 07:05 AM by DrakeyC.)
I'm sorry, that was a bit overwhelming, but if I understood correctly, there is no way to assign bit 1E9B to an NPC, since it's the wrong kind of bit?
In that case, I would want to add a jump to the completion of Cyan's soul, and make it Set a new NPC bit there to make the NPC appear? What NPC bits are free to use for this?