Pony Fantasy VI Remake
Eeyup. Okey dokey then. Umaro is still what's making me nervous though, making sure his magic works. But playtesting will see to that. I cross my fingers.

What about the jump bonus? I remember there's a specific point in the data where it flags certain weapons, but I don't remember any specifics.
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This thread explains the jump bonus for spears, and how one would go about editing it, Drakkhen sums it up nicely: https://www.ff6hacking.com/forums/showth...spear+icon

Outside of that, if you were to use assassin's Jump Megafix patch, it uses the icon from the item name to add the bonus to spear. But I'm pretty sure we already discussed this before, and the patch wasn't working for you?
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Yeah, I applied the patch. Though once again it slips my mind if the version the other folks are replaying has it or not, or just my version now. I keep a changelog now but yeah.

Sorry for the dumb questions. I guess that's it, then. On to playtesting! Smile
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When enemy sprites overlap (in particular, I'm trying to work out the mold for Air Force), what determines which ones appear over top others?
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On the formation screen, the enemies more to the right are the ones in front. Therefore:
Enemy in slot 6 appears in front of 5, who appears in front of 4, etc etc.
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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Nope.

[Image: Air%20Force_zpszvuhjjdu.png]

[Image: 18-Maranda_00002_zpsbwljbuqu.png]
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*shrug*
[Image: irfrt_by_kugawattan-d9y7n88.png]
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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So is there anything else I can do?
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If they are appearing behind the boss, have you tried reversing the order?
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I can't, all the molds that are big enough to accomodate Derpy's sprite have the 1st monster slot as the biggest one. She has to be in that slot.
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