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04-03-2016, 08:18 AM
(This post was last modified: 04-03-2016, 09:22 PM by Rydel.)
I was originally using ZoneDoctor, but stopped due to it corrupting unrelated data (mostly stuff in Daryl's tomb) and being very inconsistent with saving - Every time I made a change, when I'd reopen, only part of the save was changed, so I'd have to keep redoing it until everything was saved.
EDIT: As a way to try and change the data manually, I tried to make a quick C# program that decompressed the tileset data using the compression/decompression algorithm from FF6LE's Source Code, but the result didn't look anything like I was expecting. Does there happen to be any existing tool that can decompress and compress the tileset data for manual editing?
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Yes! This did the trick! Now I just need to do some testing and this part should be done.
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04-04-2016, 10:48 PM
(This post was last modified: 04-04-2016, 11:06 PM by DrakeyC.)
Okay, with the shoutbox archive gone, hoping someone can answer this. Where in the data is the graphics for which weapons are used when descending from a Jump, and what's the codes for the different weapons?
EDIT - Where is the info for what lores Strago knows stored? I see, to be having some oddities there, he only knows every other lore when he should have all of them. Or does the Umaro magic patch change that stuff and he just isn't working right for it?
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https://www.ff6hacking.com/forums/showth...p?tid=3182
Everything's post has the info you need on jump weapon animations.
I'm afraid I can't help on the lore thing, but it would be interesting to know since I have a character who is gonna have all lores learned too.
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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04-05-2016, 08:14 AM
(This post was last modified: 04-05-2016, 02:59 PM by DrakeyC.)
Yup, that'll do. Thanks.
For the Lores, I mean that in the save file I have, Strago should have learned all his Lores. And he only knows every other one.
EDIT - Mrgrmrgr... any reason the game might crash when it's Umaro's turn in battle? Double-checked his commands are assigned in usME and re-applied the Functional Umaro patch just in case.
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For the Lores, I'm not sure where they are in normal saves, but in RAM they are located at $1D29.