FF6 Hacking
Patch: Optional Continue - Printable Version

+- FF6 Hacking (https://www.ff6hacking.com/forums)
+-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html)
+--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html)
+---- Forum: Patches, Bugfixes, Tweaks (https://www.ff6hacking.com/forums/forum-15.html)
+---- Thread: Patch: Optional Continue (/thread-4002.html)



Patch: Optional Continue - SilentEnigma - 05-16-2020

author: SilentEnigma
Download


This is a quality-of-life mod which allows the player to quit the game after the party is defeated.
The player is given a "Continue? Yes/No" prompt following the "defeated" animation. Selecting "No" triggers a return to the title sequence.

Three different patch variations / application methods are provided to help minimize conflicts with other hacks:
  1. "Full": Applies the Optional Continue feature to an unmodified FF3us ROM.
  2. "Base": Applies a partial implementation of the feature. Includes the new code modifications, but excludes the required dialog caption change.
  3. "Base-CV": Similar to the "Base" variant, adapted for compatibility with C. V. Reynolds' Bug-Fix Compilation v1.16 - 1.25.

[Image: optional-continue.png]

Note: This patch does NOT update the Save Point tutorial text (caption #1747).
Consider updating that caption manually in your own project to reflect the new feature.

Cheers!

[attachment=609]


RE: Patch: Optional Continue - SilentEnigma - 10-24-2021

The patch has been updated to v1.1 for compatibility with @Madsiur's Music Player.