Antinomia: FF6
01-30-2021, 08:47 PM
(01-30-2021, 06:13 PM)C-Dude Wrote: Hmm...
Esper mountain would already be too crowded since that's when Relm shows up (assuming that's roughly the same), so... hrm...
Vector is completely empty after the continent rises, yes? Could put him in the pup there, lamenting that he's not going to get paid.
Alternatively, you could plop him in one of the inns, out cold in a bed. You talk to him there, he says he got pummeled by Yura and he's not sure how he got there, and then he joins?
Hm, that's a thought. Have it be like a scavenger hunt thing where if you return to Thamasa after the Leo event during WoB, you find Interceptor there and have to follow clues he leaves to find Shadow.
"What's that, Interceptor? Shadow fell down the old well again?"
01-30-2021, 09:06 PM
That's a really fun idea to think about. Thamasa and the Esper Mountain would make sense from a practical standpoint, but Nikeah and Albrook have pubs where I could also see myself running into him. Mobliz is also pretty nearby, and he does find himself in the Veldt cave in the WoR.
02-14-2021, 08:13 PM
All right, I did end up adding an optional event that allows you to recruit Shadow into the party permanently in the WoB before the Floating Continent. Not gonna post any screenshots of this one to keep a secret of where he is, though there's in-game hints added as to where to go.
NOW onto the Floating Continent.
NOW onto the Floating Continent.
03-01-2021, 11:10 PM
Floating Continent event is now complete, where Leo finally gets to team up with your party! ... As a guest still.
The guy's one loyal son of a submariner and he's not going to just go and give you access to his equipment without a massive realignment of the--
... Oh, that'll do it.
Just make sure you choose wisely.
(Yep, you'll still have the chance to let Leo die for good, so don't be that person)
I've got a couple of housekeeping things left to do in the WoB, mostly involving getting Shadow on the airship deck for the end of the world scene if you recruited him during the new optional WoB event.
After this, we'll be transitioning into the World of Ruin, and probably the most controversial of my planned edits: Not starting with Celes.
The guy's one loyal son of a submariner and he's not going to just go and give you access to his equipment without a massive realignment of the--
... Oh, that'll do it.
Just make sure you choose wisely.
(Yep, you'll still have the chance to let Leo die for good, so don't be that person)
I've got a couple of housekeeping things left to do in the WoB, mostly involving getting Shadow on the airship deck for the end of the world scene if you recruited him during the new optional WoB event.
After this, we'll be transitioning into the World of Ruin, and probably the most controversial of my planned edits: Not starting with Celes.
03-02-2021, 03:27 PM
(This post was last modified: 03-02-2021, 05:21 PM by PowerPanda.)
I was not aware of this project before, but I like a lot of what you've done. Feel free to borrow any portions of Divergent Paths as they become helpful. For example, I've already re-scripted the WoR so that Leo is the letter writer in Zozo, and Cyan is asleep in his bed in Doma. You can see all of it in my beta release.
Two things:
1. If you are not making Celes the main character, then be very careful with the ending cutscene. She's in almost everyone's ending, and her ending will play whether you recruited her or not.
2. Making Mog a recurring guest. It sounds like you're having trouble with characters 0E and 0F getting constantly overwritten in the WoB. There's actually another slot you can shuffle them to, which is 0C. Aside from one of the Moogles, the slot isn't touched until you get Gogo in the WoR. In Divergent Paths, I always have Banon in Gogo's slot, since the Ghosts on the train would otherwise overwrite him. So if you wanted to put Mog in slot 0E, you would just have to have Banon and Ghost #1 get copied to 0C, and then that slot will remain untouched through the whole game.
Alternatively, you could use the Full Roster patch that was a community effort. It sacrifices spell learning from shields and has one desperation attack for all characters, but with those 2 small sacrifices, you get fully playable 15th and 16th characters. In Divergent Paths, I use it to shuffle Umaro over to slot 0F, and I have Leo in slot 0D.
Two things:
1. If you are not making Celes the main character, then be very careful with the ending cutscene. She's in almost everyone's ending, and her ending will play whether you recruited her or not.
2. Making Mog a recurring guest. It sounds like you're having trouble with characters 0E and 0F getting constantly overwritten in the WoB. There's actually another slot you can shuffle them to, which is 0C. Aside from one of the Moogles, the slot isn't touched until you get Gogo in the WoR. In Divergent Paths, I always have Banon in Gogo's slot, since the Ghosts on the train would otherwise overwrite him. So if you wanted to put Mog in slot 0E, you would just have to have Banon and Ghost #1 get copied to 0C, and then that slot will remain untouched through the whole game.
Alternatively, you could use the Full Roster patch that was a community effort. It sacrifices spell learning from shields and has one desperation attack for all characters, but with those 2 small sacrifices, you get fully playable 15th and 16th characters. In Divergent Paths, I use it to shuffle Umaro over to slot 0F, and I have Leo in slot 0D.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
03-02-2021, 06:07 PM
(03-02-2021, 03:27 PM)PowerPanda Wrote: I was not aware of this project before, but I like a lot of what you've done. Feel free to borrow any portions of Divergent Paths as they become helpful. For example, I've already re-scripted the WoR so that Leo is the letter writer in Zozo, and Cyan is asleep in his bed in Doma. You can see all of it in my beta release.
Two things:
1. If you are not making Celes the main character, then be very careful with the ending cutscene. She's in almost everyone's ending, and her ending will play whether you recruited her or not.
2. Making Mog a recurring guest. It sounds like you're having trouble with characters 0E and 0F getting constantly overwritten in the WoB. There's actually another slot you can shuffle them to, which is 0C. Aside from one of the Moogles, the slot isn't touched until you get Gogo in the WoR. In Divergent Paths, I always have Banon in Gogo's slot, since the Ghosts on the train would otherwise overwrite him. So if you wanted to put Mog in slot 0E, you would just have to have Banon and Ghost #1 get copied to 0C, and then that slot will remain untouched through the whole game.
Alternatively, you could use the Full Roster patch that was a community effort. It sacrifices spell learning from shields and has one desperation attack for all characters, but with those 2 small sacrifices, you get fully playable 15th and 16th characters. In Divergent Paths, I use it to shuffle Umaro over to slot 0F, and I have Leo in slot 0D.
1. Although you're not starting with Celes in WoR, you'll still be required to pick her up (and Edgar and Setzer) before getting the airship, so thankfully there's no conflict with that aspect of the ending as originally written. However, since Leo has taken Mog's slot, that means Leo gets Mog's portion of the ending, and thankfully I already have an explanation in mind as to why his ending sequence would be to the Moogle theme.
2. Thankfully Mog isn't recruitable until after you're done getting game-provided guest characters, anyway, so he's still working okay in slot 0E. The main issue I had with putting him in 0F is that he gets overwritten by Kefka at the Cave to the Sealed Gate if you take him there, and that's literally the only story quest you're capable of taking Guest!Mog to in WoB since you can't get to Narshe before the banquet due to a crashed airship, your party is assigned by the game after the banquet, and once you get the airship back the only place you can go is the Floating Continent, which forces a character-select screen that removes Mog from your party. Leo's been moved from 0E to 0A at the Thamasa event, so there's no conflict there, either.
I'm grateful for the offer of existing code, but I've already got the whole WoR scripted out and don't want to duplicate too much of what other people already have. I have a couple of 100% original events planned for WoR, including Leo's re-recruitment which isn't piggybacked off anyone's existing event. I'm using an expanded ROM for this so I have plenty of event space, and I've already used up the original 244 unused dialogue pointers so wrote my own tool to move the dialogue text out of $CD to allow the pointer table to overflow into it and give me a few thousand extra pointers in the process.
03-03-2021, 09:31 AM
I think it's interesting how hackers take different approaches towards doing the same thing. I have specifically tried to use an unexpanded rom so that my hack works with flashcarts and repros, so my approach has been focused on repurposing existing content as much as possible. Your approach is to add new content. Both are great approaches, and produce such different results. I look forward to seeing the final results of this hack.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
03-05-2021, 05:13 AM
Hi. Longtime lurker here. Mostly because hacking ROMs isn't my wheelhouse, but storytelling and art is! Which is what I came out of the woodworks to ask about.
I'm also a longtime fan of Leo, he's my favorite FF guy as well owing to a history of roleplaying him. So when I read through this thread and saw all the screenshots and demo videos I became very excited (doubly excited when I realized this wasn't an old thread but something still being actively worked on). You've expanded the lore and characterization surrounding his character in ways I've always imagined of him so I'm very impatient to play a finished version of this hack.
That being said, I've combed through everything story-related and I had a few questions.
1. One of the screenshots seems to be a flashback, depicting pre-infusion Kefka and Gestahl holding a baby (I assume it's Terra, and that this scene takes place following the raid on the Esper realm). You referenced Kefka as being 17, which is accurate since according to Ultimania he's 35 when the game takes place. Leo's there too as a soldier and I wanted to know if you were deviating from the information on him from Ultimania. He's 30 when the game takes place, which means he would've been 12 when Kefka was 17.
2. Since Leo doesn't die at Thamasa what is the reason or lore behind the grave? It showed up in the screenshots. Unless that's spoilers, which I get.
3. Mostly just curious about this one, but since Leo is receiving story scenes that parallel the main party's journey in the WoB that we jump back to, in a storytelling sense he'll definitely come off as being framed as character rivaling Terra or Celes in importance. So, I was wondering what your reasoning is for keeping his equipment locked until he becomes a permanent party member? Is it just to keep those scenarios simpler?
4. Last question, but I was curious to know if you had any plans for Shock mechanically speaking. I know some people nerf Shock slightly because it's a pretty powerful attack, but I was more curious about it from a gameplay perspective. Most of the main party's special abilities are designed to have an element of gameplay involved (like strategically using Morph and balancing the time it's up, inputting the right commands to use the desired Blitz, or Gau's "collect them all" Rages). Leo's ability I think, or I feel, was designed to just showcase how strong he was for his original big scene from the game, and it's a very simple, very easy "press button, do damage" ability.
Other than that, I want to offer praise for how you connect threads using Leo. Having Leo be the impetus behind why Shadow repeatedly shows up in the main party's path was an amazing idea, and I just. Loved that the razing of Vector was included as a scene, it was very creatively done.
Good luck in your hacking! And if you want to talk storybeats please hit me up, I could spend all night talking story and characters. ;w;
No, I didn't create an account just to make a reply to this thread, what are you talking about, ahahahahah ahem.
I'm also a longtime fan of Leo, he's my favorite FF guy as well owing to a history of roleplaying him. So when I read through this thread and saw all the screenshots and demo videos I became very excited (doubly excited when I realized this wasn't an old thread but something still being actively worked on). You've expanded the lore and characterization surrounding his character in ways I've always imagined of him so I'm very impatient to play a finished version of this hack.
That being said, I've combed through everything story-related and I had a few questions.
1. One of the screenshots seems to be a flashback, depicting pre-infusion Kefka and Gestahl holding a baby (I assume it's Terra, and that this scene takes place following the raid on the Esper realm). You referenced Kefka as being 17, which is accurate since according to Ultimania he's 35 when the game takes place. Leo's there too as a soldier and I wanted to know if you were deviating from the information on him from Ultimania. He's 30 when the game takes place, which means he would've been 12 when Kefka was 17.
2. Since Leo doesn't die at Thamasa what is the reason or lore behind the grave? It showed up in the screenshots. Unless that's spoilers, which I get.
3. Mostly just curious about this one, but since Leo is receiving story scenes that parallel the main party's journey in the WoB that we jump back to, in a storytelling sense he'll definitely come off as being framed as character rivaling Terra or Celes in importance. So, I was wondering what your reasoning is for keeping his equipment locked until he becomes a permanent party member? Is it just to keep those scenarios simpler?
4. Last question, but I was curious to know if you had any plans for Shock mechanically speaking. I know some people nerf Shock slightly because it's a pretty powerful attack, but I was more curious about it from a gameplay perspective. Most of the main party's special abilities are designed to have an element of gameplay involved (like strategically using Morph and balancing the time it's up, inputting the right commands to use the desired Blitz, or Gau's "collect them all" Rages). Leo's ability I think, or I feel, was designed to just showcase how strong he was for his original big scene from the game, and it's a very simple, very easy "press button, do damage" ability.
Other than that, I want to offer praise for how you connect threads using Leo. Having Leo be the impetus behind why Shadow repeatedly shows up in the main party's path was an amazing idea, and I just. Loved that the razing of Vector was included as a scene, it was very creatively done.
Good luck in your hacking! And if you want to talk storybeats please hit me up, I could spend all night talking story and characters. ;w;
No, I didn't create an account just to make a reply to this thread, what are you talking about, ahahahahah ahem.
03-05-2021, 12:59 PM
(03-05-2021, 05:13 AM)Negazeia Wrote: Hi. Longtime lurker here. Mostly because hacking ROMs isn't my wheelhouse, but storytelling and art is! Which is what I came out of the woodworks to ask about.Awh, thank you. Yep, still actively working on this and have no intention of dropping it barring some major catastrophe. I've still got the World of Ruin content to make, and since most of that is entirely original it's going to take a while. I've been a Leo fan for a long time, too, and thought that his character was underutilized in the original game. But I didn't want to just stick him back in the game because I liked him or because "Woo, now I have Leo in my party!", I wanted him to serve a further role to the overall story without his presence really altering or detracting from it in any way.
I'm also a longtime fan of Leo, he's my favorite FF guy as well owing to a history of roleplaying him. So when I read through this thread and saw all the screenshots and demo videos I became very excited (doubly excited when I realized this wasn't an old thread but something still being actively worked on). You've expanded the lore and characterization surrounding his character in ways I've always imagined of him so I'm very impatient to play a finished version of this hack.
Quote:That being said, I've combed through everything story-related and I had a few questions.
1. One of the screenshots seems to be a flashback, depicting pre-infusion Kefka and Gestahl holding a baby (I assume it's Terra, and that this scene takes place following the raid on the Esper realm). You referenced Kefka as being 17, which is accurate since according to Ultimania he's 35 when the game takes place. Leo's there too as a soldier and I wanted to know if you were deviating from the information on him from Ultimania. He's 30 when the game takes place, which means he would've been 12 when Kefka was 17.
Correct, in the line leading up to this scene (which is a flashback), Leo mentions he was 12 years old when the Espers were brought to Vector, and within the scene itself Kefka scoffs at him for being a "kid", but his commander calls him a prodigy and that he graduated the academy while still so young. This is sort of an explanation I've given as to how Leo can be a top-ranked general at only 30 (though Celes is a general at 18...). I've used the Ultimania and original game as a guide (including making Leo's music hobby a plot point) and have tried to expand on the information given while trying to make reasonable inferences from it without asserting anything out of place (Leo: "I'm actually half-Esper too!")
Quote:2. Since Leo doesn't die at Thamasa what is the reason or lore behind the grave? It showed up in the screenshots. Unless that's spoilers, which I get.
It's for the characters who still died at Thamasa who everyone seems to keep forgetting about: Yura and the other Espers. Leo has a memorial erected for them.
Quote:3. Mostly just curious about this one, but since Leo is receiving story scenes that parallel the main party's journey in the WoB that we jump back to, in a storytelling sense he'll definitely come off as being framed as character rivaling Terra or Celes in importance. So, I was wondering what your reasoning is for keeping his equipment locked until he becomes a permanent party member? Is it just to keep those scenarios simpler?
This is for story purposes. Though he's controllable several times in the WoB, Leo never officially "joins" the party at any of those times, they're just working for mutual benefit. Therefore, story-wise it wouldn't make sense for the cast to be able to customize him. More importantly, it's to lock him out of the Magic command until later.
The way the character stat sets work is that you can set their skills and base equipment, then flag whether it's locked or not. But you cannot modify the skills for that stat set; you have to give them another one. You can only swap equipment between the recruitable members, so if I wanted to give him a modifiable stat set that included the Magic command and one without, I would need to sacrifice another character slot to do so, whereas there's dozens of Guest slots that I can use. An issue that came up with this, though, is that the rename function applies to the stat slot. So if you rename him, it only applies to the stat set that he had equipped at the time he was named. Therefore, I had to remove the rename screen from his original introduction and he's going to be forced into his default name of "Leo" until he's formally recruitable. So he ends up more like Magus from Chrono Trigger who went by his default name for the whole game until you could recruit him and at that point you could rename him.
Quote:4. Last question, but I was curious to know if you had any plans for Shock mechanically speaking. I know some people nerf Shock slightly because it's a pretty powerful attack, but I was more curious about it from a gameplay perspective. Most of the main party's special abilities are designed to have an element of gameplay involved (like strategically using Morph and balancing the time it's up, inputting the right commands to use the desired Blitz, or Gau's "collect them all" Rages). Leo's ability I think, or I feel, was designed to just showcase how strong he was for his original big scene from the game, and it's a very simple, very easy "press button, do damage" ability.
I have not modified Leo's base stats in any way. He is ridiculously overpowered in the battles you can use him in, and that's the point. You can have him fight the soldiers in South Figaro, and the point there is to show how much more powerful he is than them since he can just one-shot Magitek Armor that would kill Locke normally. In the Esper battle he's your main DPS since Celes is going to be busy tanking the magic attacks and the two soldiers are there for supplemental smaller damage and item heals, and I've tried to tune the stats of those boss fights to be stronger than a typical boss at that point in the game to compensate for Leo's strength. At the Floating Continent he's mandatory to pick up instead of optional like Shadow was, and Celes and Terra are also made mandatory party members because they're all needed for the scene at the summit and I didn't want to have potentially three versions of Celes's "I was following you randomly and now I'm here!" if you didn't take her.
Quote:Other than that, I want to offer praise for how you connect threads using Leo. Having Leo be the impetus behind why Shadow repeatedly shows up in the main party's path was an amazing idea, and I just. Loved that the razing of Vector was included as a scene, it was very creatively done.
Good luck in your hacking! And if you want to talk storybeats please hit me up, I could spend all night talking story and characters. ;w;
No, I didn't create an account just to make a reply to this thread, what are you talking about, ahahahahah ahem.
Haha, thank you very much.
(by the way, do you also go by Bozeia? I have a review from someone by that name on my FF.net Leo fic who said they RPed Leo in the past and your name is similar. Any similarities this hack has to that fic are purely intentional and totally not plagiarism because they're both written by me. XD They're still two mostly separate entities exploring the same "What if Leo didn't die" concept with Leo being characterized basically the same in both, though this hack still does lift a couple of points directly from that story wholesale)
Oh. Huh. Small world. <_<;;
Yes, I also go by Bozeia. I decided to change my general screen name a few months back for personal reasons and I had no expectation that you and the fic writer were one in the same.
I was asking the one question that I did because I was curious as to why Leo looked so adult in that screenshot. I thought of other questions later on last night, but I did not realize first time posts that get submitted need to be moderated first. I thought the forum was eating my posts and I probably sent in three posts on accident. (Sorry moderating team! ).
I also want to tentatively offer my support and help. I have not taken any time to really learn serious ROM hacking at all so I can't be any help there, but I am an artist and I've dabbled in sprite editing and have hacked my own ROMs that way. If you want help with making custom sprites I'd be willing to assist.
I might ask more questions later on! I don't won't to overwhelm.
Yes, I also go by Bozeia. I decided to change my general screen name a few months back for personal reasons and I had no expectation that you and the fic writer were one in the same.
I was asking the one question that I did because I was curious as to why Leo looked so adult in that screenshot. I thought of other questions later on last night, but I did not realize first time posts that get submitted need to be moderated first. I thought the forum was eating my posts and I probably sent in three posts on accident. (Sorry moderating team! ).
I also want to tentatively offer my support and help. I have not taken any time to really learn serious ROM hacking at all so I can't be any help there, but I am an artist and I've dabbled in sprite editing and have hacked my own ROMs that way. If you want help with making custom sprites I'd be willing to assist.
I might ask more questions later on! I don't won't to overwhelm.
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