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Updated to version 1.11:
Map Mishap (Leet Sketcher) (to version 1.6)
Multiple Events Fix (Leet Sketcher) (to version 1.7)
Phoenix Chest (Leet Sketcher) (to version 1.2)
We are born, live, die and then do the same thing over again.
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Updated to unnoficial v1.12!
Quoting C.V. Reynolods:
Added:
Trigger Happy (Leet Sketcher)
Walk This Way (Leet Sketcher)
Updated:
Shadow's Status (to version 1.2, which uses no free space)
Phoenix Chest (to version 1.3)
Dead in the Air (Leet Sketcher) (to version 2.3)
Morph Mayhem (Leet Sketcher) (to version 1.2)
Multiple Events (Leet Sketcher) (to version 1.9)
Removed:
Fancy Walking (because it's redundant with Walk This Way applied)
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Updated to unnoficial v1.13! (Thanks to Robo Jesus)
From now on compilation will have headered and unheadered versions of script fix and bug fix patches.
Quoting C.V. Reynolds:
Added (again): Soul Saved B (Leet Sketcher) (version 1.3)
Updated: Banon Riding (Leet Sketcher) (to version 1.5)
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02-25-2018, 01:03 AM
(This post was last modified: 02-25-2018, 01:17 AM by madsiur.)
Updated to unnoficial 1.14!
Quoting C.V. Reynolds:
Updated:
Dead in the Air (Leet Sketcher) (version 2.4)
Soul Saved (Leet Sketcher) (version 1.4)
Stone Cold (Leet Sketcher) (version 1.2) (appropriate compatibility patches used, too)
Added (again):
Stone Cold (Leet Sketcher) (version 1.3 now)
Addendum patches for Stone Cold (Invert Damage if Undead and Carve Stone)
Note to the people mentioning in other forums that our mirror is not up-to-date: You are partially right but also wrong and exaggerating and you don't take the context in account: I receive no notice when a new version comes out, I need to visit Slick Forums to know and I don't do this daily. When I see it has been updated there I update it here so our mirror might be not sync for a few days and longer it was not sync with the current release is probably 10 days. I also don't officially have the task to update the mirror, someone else is supposed to take care of it but that is for me to fix. Finally, sometimes I will see the patch is updated but got 65 536 other things to do this day (like going to school at 7am and coming back at 10pm) so there might be a 2-3 days gap before I actually update it.
Same shit would happen if it was hosted on RHDN or anywhere else unless C.V. Reynold is the one updating it. One thing you could do though to fix this and actually help the community you're in is sending me a pm that the patch has been updated if you're the type of person that visit Slick Forums everyday. TBH that's perfectly cool but sometimes I can be 7 days without visiting it same goes for RHDN, NG+, etc. You should be glad we have a up-to-date mirror (that isn't for a short period of time when a new release comes out) when Slick goes down for approximately a month like it happened recently.
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Thanks for all that you do, Madsiur. Though it seems to me that we should just convince C.V.Reynolds to join us here and post updates himself.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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Hello. :3 Yes, this is the same C. V. Reynolds that Frankensteined this compilation. I'm self-convinced now, so here I am. ;P
I have a new version of the bug-fix patch now. I wasn't able to upload to SlickProductions with it down. I'll see about uploading it here. Can I make a new topic for the purpose?
As for the script fix, I have new plans for it. I'll be giving it a huge update soon. I'll probably keep the old version around in case someone doesn't like the new changes, though.
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Welcome, C.V.Reynolds. You are semi-legendary around here.
Do you have any versions of your patch that only affect the battle system, but leave the maps and events alone? Right now, because of the way maps are compressed, map edits are incompatible with each other. I'd love to include everything else you did though, rather than applying all of these by hand.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character