NPC Show if mem CLEAR?
#1
Just a quicky, is it possible (not counting entrance events) to do "Show if mem CLEAR" instead of "Show if mem SET" on a NPC in FF6usLE?

I still have no idea what those 4.7,8.5,8.3, etc boxes do (well I know at least one of them unscrambles some item type NPC grapichs like Utros's 4ton weight) but do any of them happen to reverse the show if set line?

I need to "move" a few NPC to a different map after collection. I would like to use just the one bit( show in town if clear, show elsewhere if set type deal) but its not really worth the cussing to write an event on every way to enter the tow or cave just to save a bit.

Not gonna invest to much time on it, worst case I'll just use another bit, would be cleaner to only use one for this "moving" of an NPC.
The only true wisdom is knowing you know nothing.
Reply
#2
(02-15-2015, 08:55 AM)catone Wrote: Just a quicky, is it possible (not counting entrance events) to do "Show if mem CLEAR" instead of "Show if mem SET" on a NPC in FF6usLE?

Not to my knowledge. You can do it by event, but that's not what you are asking. If you reverse it by coding, all the NPCs of the game will be affected.

(02-15-2015, 08:55 AM)catone Wrote: I still have no idea what those 4.7,8.5,8.3, etc boxes do (well I know at least one of them unscrambles some item type NPC grapichs like Utros's 4ton weight) but do any of them happen to reverse the show if set line?

I don't remember exactly, but one of them animates the sprite, like that little blue star that is the key to cyan's chest among other things. What I am sure about is none of them reverse the "show if set" line.
Reply
#3
Figured as much but a guy can hope. Thanks
The only true wisdom is knowing you know nothing.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Frame Job - Making Weapons show after a strike C-Dude 4 3,739 01-23-2023, 08:55 PM
Last Post: Lightning
  Sketch won't show a peformed Blitz name Kugawattan 0 1,875 05-18-2017, 11:05 PM
Last Post: Kugawattan

Forum Jump:


Users browsing this thread: 1 Guest(s)