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02-18-2012, 05:29 PM
(This post was last modified: 02-18-2012, 05:37 PM by Gi Nattak.)
Well, you could simply change the monster chest pack to another one with the Level Editor, but for a new custom monster formation, assuming you've already created the new formation and then put that new formation into a monster pack via FF3usME, you could use FF6MDE's (another tool) chest editor to put your new monster pack/formation into that chest.
We are born, live, die and then do the same thing over again.
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Having trouble finding which chest it is in the FF6MDE. Could you point me in the right direction?
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Thank you so much yet again Madsiur! You're so very helpful! I found the chest I wanted to edit and even added secret chests through out the game for my Custom character(that I mentioned in the Locke to Gogo thread) to have his own set of Ultimate Equipment! I'm sure I'll come up with something else I need help on, but I'm learning as fast as I can xD. Thanx again for all the help!
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I thought I was done with this thread but I ran into a problem... I created a new chest in the Falcon and placed a side boss I created in the chest. at 1st, I replaced the Single Lobo formation to be the boss and changed the 254 pack to my boss. The monster-in-box spot in the Falcon worked great and gave me the side boss. So I figured I didn't need the Lobo replaced anymore bcuz I made a pack with my boss. but now It's just the Lobo again. My boss is set to formation 490, and pack 254. but when I open the chest it loads the Lobo. How do I fix this issue?
EDIT: Nevermind xD. After re-reading what I typed and what Madsiur said I figured it out. I feel like a derp x3!
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I'm having trouble with this too with a chest in Zozo.
Programs I'm using:
FF3LE
FF3usME
FF6MDE
I've found the chest and changed the pack # and the monsters that appear in the pack I've selected, but it still shows up as "Lobo" in FF6MDE and when I open the chest in-game.
My process:
Open up FF3LE
Go to Map 0E1 [Zozo, inside]
Go to treasure #1
Change type to "monster-in-a-box"
Change pack# to 254 (I've tried other pack numbers with the same process and got the same result); it caps at 255, zone eater.
Open up FF3usME
Go to Formations
Go to packs
Go to pack 254
Change all the monsters to the same monster group
Open up FF6MDE
Go to chest 134 (armor shop)
Monster pack reads as 254, Lobo
I've done the steps above in that order, and in other orders as well (FF6 MDE, FF3usME, FF6LE, flip them around, etc.); for some reason it always shows up as "Lobo" every time. I feel like I'm missing something, but am at a loss. I just recently picked this back up again, but have been able to do everything else I've needed to do just fine.
My intent is to put a unique enemy (already in-game, changing battle script/stats) in the chest rather than one of the pre-supplied monster-in-a-box packs.
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You are awesome sir.
Any idea on how to make the chest still have an item in it / give a specific item after defeating the monster? I haven't looked too hard so I could probably figure this out if it is possible, but currently I only know of "have monster drop item".