02-06-2012, 10:16 PM
I hate how FF6 has only a few palettes that characters share. Is it possible to separate them individually?
Separate character palettes
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02-06-2012, 10:16 PM
I hate how FF6 has only a few palettes that characters share. Is it possible to separate them individually?
One of the problem that you would run into is that the byte where the shop and save menu palette is store for each character can only hold 7 possible palette numbers (bit 1, 2 and 3). the rest of the byte is used for something else.
As for the overworld and battle palette, I don't know if you could assign palette numbers higher than 7 to those. I think the palette numbers above 7 are reserved for something else...but I'm not a palette expert. Unless you want to have only 7 characters, then each could have his own palette but I don't think this is what you're aiming for lol
Mike assigned palette 7 to Fusoya in his hack, and palettes 7 and forward are not properly displayed in the airship character selection menu, nor in the save menu.
02-07-2012, 12:06 AM
Well shit, that makes my life a bit more complicated for the 2 mods I'm working on then.
OR, is it possible to remove the characters from the shop screen/save menu and tweak the airship character select menu by making it dialogue driven? (02-07-2012, 12:06 AM)JCE3000GT Wrote: OR, is it possible to remove the characters from the shop screen/save menu and tweak the airship character select menu by making it dialogue driven? You mean having a dialog box with the choice of the 14 characters + a "none" choice if you want to have less than 4 people in the party? The event command B6 that branch on the choice of a dialog selection can only hold up to 6 different branching (so 6 characters). You could maybe ask in 3 different batches, set the appropriate event bits and you could have your 14 characters. You repeat this process up to 4 times and you just formed the party. The party changing menu appearing is event driven (command 99) so that could easily be removed when you speak to a character on the airship. You would also have to clear the appearance bit of the NPC corresponding to each character if you select him/her. Everything is a matter of branching properly I think. Edit: As for removing the characters in the shop and save menu I know nothing about it.
02-07-2012, 02:35 AM
(02-06-2012, 11:54 PM)Angelo26 Wrote: Mike assigned palette 7 to Fusoya in his hack, and palettes 7 and forward are not properly displayed in the airship character selection menu, nor in the save menu. It was palette 6 actually, 7 is reserved for chocos and magi armor n stuff
We are born, live, die and then do the same thing over again.
02-07-2012, 03:30 AM
Maybe I need to concentrate on seeing about not allowing you to change party members...just make my mod assign you someone itself. LOL Nah, that would piss people off!
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