If you wanna proceed with next version, just do it. i won't be able to continue ROTDS gameplay until the end of July... too much time to wait, after all.
What are differences between version 1.4 and the temp rom you provided me?
PS. post #900!
few minor changes in regards to sprites, mainly the fireweaver, cloud like monsters, goblins and crawlers. i also intended to darken up auroras port and match the colors more to her sprite.. even tho setzer's sprite and port are highly different shades it seems to be buggin people, other then that we have a new title screen and many bug fixes,other cool shit by mike and madsiur
hey staff
how much more longer until 1.4 of this mod is ready for release
because i really want to try out this mod without any softlocks and bugs on it
a week or so give or take. i still have a few extra enemy sprites 2 do
done my side its just having a final test now then itl be up
hey staff
is there anyway you guys could fix up my 1.3 version of this RTODS mod for me on that 1 spellbound castle lockup glitch please
because i would really want to play this mod again
thanks
if ur willing to wait a few more days 1.4 will be done
hey staff
when is the release date for this mod
because i miss playing this mod alot
and keep up the great work with this mod, i can't wait to play it soon
There is no official release date, just whenever it's ready. There's a couple more things I'd really like to get done first, and a minuscule decision to be made that I'm having trouble making for some reason.
(09-22-2015, 02:54 AM)mac68 Wrote: [ -> ]when is the release date for this mod
In about a week but not a week.
hey staff
is there anyway you guys could take out the big flash problem on the floating contact part on your ff6 1.3.1 ROTDS mod for me please
so i can aleast have that Mod to play with it while waiting for 1.4 to come out